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| BlockoStation - Duplorcator getStack SimSet saving, and RIP Joe Rahl |
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| Kalphiter:
Make your loops 30ms, for two reasons: - Most packet rates are 32, meaning any update timed less than 31.25 milliseconds is useless. - The game simulates at 32Hz, so anything less than 31.25 milliseconds doesn't make sense. |
| Axolotl:
--- Quote from: Kalphiter on September 01, 2012, 10:30:03 PM ---Make your loops 30ms, for two reasons: - Most packet rates are 32, meaning any update timed less than 31.25 milliseconds is useless. - The game simulates at 32Hz, so anything less than 31.25 milliseconds doesn't make sense. --- End quote --- 33ms would probably make it chop a little, but OK. |
| Kalphiter:
--- Quote from: Axolotl on September 01, 2012, 11:15:30 PM ---33ms would probably make it chop a little, but OK. --- End quote --- First, I said 30ms, and second, no it won't. I just explained how a sun update after 1ms is the same as one after 30ms. |
| Axolotl:
--- Quote from: Kalphiter on September 01, 2012, 11:16:43 PM ---First, I said 30ms, and second, no it won't. --- End quote --- 33ms is the minimum delay for events, and it is the defacto standard for loops that run at a fast rate. |
| Electrk:
--- Quote from: Axolotl on September 01, 2012, 11:17:42 PM ---33ms is the minimum delay for events --- End quote --- Doesn't mean you have you use it |
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