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BlockoStation - Duplorcator getStack SimSet saving, and RIP Joe Rahl

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Kalphiter:

Make your loops 30ms, for two reasons:

- Most packet rates are 32, meaning any update timed less than 31.25 milliseconds is useless.
- The game simulates at 32Hz, so anything less than 31.25 milliseconds doesn't make sense.

Axolotl:


--- Quote from: Kalphiter on September 01, 2012, 10:30:03 PM ---Make your loops 30ms, for two reasons:

- Most packet rates are 32, meaning any update timed less than 31.25 milliseconds is useless.
- The game simulates at 32Hz, so anything less than 31.25 milliseconds doesn't make sense.

--- End quote ---
33ms would probably make it chop a little, but OK.

Kalphiter:


--- Quote from: Axolotl on September 01, 2012, 11:15:30 PM ---33ms would probably make it chop a little, but OK.

--- End quote ---
First, I said 30ms, and second, no it won't. I just explained how a sun update after 1ms is the same as one after 30ms.

Axolotl:


--- Quote from: Kalphiter on September 01, 2012, 11:16:43 PM ---First, I said 30ms, and second, no it won't.

--- End quote ---
33ms is the minimum delay for events, and it is the defacto standard for loops that run at a fast rate.

Electrk:


--- Quote from: Axolotl on September 01, 2012, 11:17:42 PM ---33ms is the minimum delay for events

--- End quote ---

Doesn't mean you have you use it

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