Announcements > Development

2012/08/26 - Blockland r1715

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ContrabassDrio:

I can now see shaders with about.... 5% less lag xD
The problem is my video card. it sux....

MrLoganator111:


--- Quote from: Badspot on August 26, 2012, 04:56:44 PM ---
* Core function glTexImage3D will be used if EXT_texture3D is not available.  
--- End quote ---
YES!

Goth77:

It's amazing how much lag is reduced when going into full screen. I normally play in windowed mode for the sake of multi-tasking, but im getting used to full screen and find it much better now.

Badspot:


--- Quote from: Fob on August 27, 2012, 06:58:18 PM ---i'm really sorry if this has allready been mentioned, but theres a problem that i'm having with the new lighting. it seems with shaders enabled on minimum or higher i am not able to see the new per pixel lighting, but i am able to see the shadows. will a feature be implemented in the future where you will be able to choose which type of lighting you would like to use, apart from the shader options? or will i and anyone else who is having this problem have to wait till this problem is solved?
i have also read this problem most commonly happens to people who have a ATI Radeon graphics card. I use a ATI Mobility Radeon HD 3500 graphics card.

--- End quote ---

Screenshot + console.log

Greek2me:


--- Quote from: Goth77 on August 27, 2012, 08:08:19 PM ---It's amazing how much lag is reduced when going into full screen. I normally play in windowed mode for the sake of multi-tasking, but im getting used to full screen and find it much better now.

--- End quote ---
Lag is reduced in full screen? That's really interesting.

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