Announcements > Development

2012/08/26 - Blockland r1715

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Chrono:


--- Quote from: Greek2me on August 27, 2012, 08:22:46 PM ---Lag is reduced in full screen? That's really interesting.

--- End quote ---
I'm pretty sure this is something seen in all games.

Unless you're not running in native resolution for some reason.

Fob:


--- Quote from: Badspot on August 27, 2012, 08:12:02 PM ---Screenshot + console.log

--- End quote ---
Shaders on low:                                          


Shaders off:

note: this problem is most likely not caused by add-ons because it had also occured with no add-ons downloaded.

BlockoCrafter:

Shaders are working now, thank goodness.
But like many people, my shadows have lines in them on any setting.

--- Code: ---Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                NO
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - GLSL Language Version?        1.20
   o Shaders are                   ACTIVE

/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:147 - GL Error: 1281 - GL_INVALID_VALUE
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM

--- End code ---
This goes on for tens of thousands of lines.

Dezcaban:


--- Quote from: BlockoCrafter on August 27, 2012, 08:51:05 PM ---

This goes on for tens of thousands of lines.

--- End quote ---

--- Quote from: Badspot on August 27, 2012, 02:27:29 PM ---Should be fixed next update.  (at least the error spam, don't know what's causing the shadow corruption)

--- End quote ---


Brian Smithers:

Just to make sure did you see the error I posted?

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