Hmm, i updated it and still no shaders. but I think I can wait a little bit longer for them.
here's the console.
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? NO
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- GLSL Language Version? 1.20
o Shaders are INACTIVE
Skipping shader shadow initialization.
optionsDlg::setShaderQuality reloading shaders...
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? NO
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- GLSL Language Version? 1.20
o Shaders are INACTIVE
Skipping shader shadow initialization.
Executing config/server/prefs.cs.
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Slayer (Client): Deactivating Slayer
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...