Yeah while making special zombie proof bricks I got a special error.
Here is the error from console.
add-ons/rot/E-Bricks/1x1.cs Line: 32 - Syntax error.
>>> Advanced script error report. Line 63.
>>> Some error context, with ## on sides of error halt:
if(isObject(%obj.vehicleSpawnMarker))
%obj.vehicleSpawnMarker.delete();
function ##b##rick1x1x3::onadd(%this,%brick)
{
^%brick.isunbreakable = 1;
}
>>> Error report complete.
Executing add-ons/rot/E-Bricks/1x1.cs.
add-ons/rot/E-Bricks/1x1.cs Line: 32 - Syntax error.
>>> Advanced script error report. Line 63.
>>> Some error context, with ## on sides of error halt:
if(isObject(%obj.vehicleSpawnMarker))
%obj.vehicleSpawnMarker.delete();
function ##b##rick1x1x3::onadd(%this,%brick)
{
^%brick.isunbreakable = 1;
}
>>> Error report complete.
add-ons/rot/E-Bricks/1x2.cs Line: 33 - Syntax error.
>>> Advanced script error report. Line 65.
>>> Some error context, with ## on sides of error halt:
if(isObject(%obj.vehicleSpawnMarker))
%obj.vehicleSpawnMarker.delete();
function ##b##rick1x1x3::onadd(%this,%brick)
{
^%brick.isunbreakable = 1;
}
>>> Error report complete.
Any idea on how to fix it?
Here is the .cs the error is talking about.
//1x1.cs
datablock fxDTSBrickData (brick1x1x3){
brickFile = "base/data/bricks/special/zp1x1.blb";
category = "Special";
subCategory = "Zombie";
uiName = "ZombieProof1x1";
iconName = "";
};
function brick1x1x3::onadd(%this,%brick)
{
%brick.isunbreakable = 1;
}
function brick1x1x3::onremove(%this,%brick)
{
//zombiecleanupbrick(%brick);
//simgroupfunc();
if(%brick.isplanted){
//ZombieSpawnGroup.remove(%brickj);
////echo(gotthisfar);
////echo(%this SPC %brick);
if(isObject(%obj.light))
%obj.light.delete();
if(isObject(%obj.emitter))
%obj.emitter.delete();
if(isObject(%obj.item))
%obj.item.delete();
if(isObject(%obj.AudioEmitter))
%obj.AudioEmitter.delete();
if(isObject(%obj.vehicle))
%obj.vehicle.delete();
if(isObject(%obj.vehicleSpawnMarker))
%obj.vehicleSpawnMarker.delete();