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The Halo Megathread [NEW POLL]

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Unwritten Calender:

i think a lot of them look cool.

Artificial Blocko:

What does it mean by "Available via Specialization?

Edit: also I heard that as big as the maps are, the gameplay is faster than reach.

Kevso:

Real world Halo 4 mission: Click this because links are ugly.



--- Quote from: Artificial Blocko on November 04, 2012, 01:05:10 AM ---What does it mean by "Available via Specialization?

Edit: also I heard that as big as the maps are, the gameplay is faster than reach.

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The specialty your spartan has, so if your spartan's specialty is stalker, than he wears the stalker helmet, and can do what ever the stalker does(I forgot).

If anyone else can explain this more clearly than my explanation please do it
Here:Note This is from g4tv.com

--- Quote ---We've known Halo 4 would allow multiplayer specializations for awhile now, but today, we've got all the details for you, as well as more information about what you'll get in Halo 4's limited edition and some info on “Halo 4” War Games Map Pass.

First, let's talk speciliazation. There are eight Specializations in Halo 4, and you can achieve higher ranks in your Spartan career beyond level 50. As you level up through these paths, you will earn an arsenal of combat-enhancing armor mods that provide more options to customize your Spartan-IV to fit your preferred role on the battlefield. In addition, armor sets, emblems, visor colors, weapon and armor skins unique to each Specialization distinguish your Spartan-IV from other players in “Halo” Infinity Multiplayer.

Click the "Read More" for a look at each specialization.

Wetwork: This is your stealth Spartan. He focused on the elimination of an enemy target with the goal of leaving no tactical footprint behind. The Stealth armor mod allows users to move quickly and silently in combat, executing enemy assassinations with speed and dexterity.
 

Pioneer: Spartan optimization for deployment into uncharted, hostile territory, such as uncolonized worlds or Forerunner constructs like Requiem, for the purpose of gathering and relaying information. The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.

Engineer: Spartan optimization for the subversion, repair, and or reconstitution of a wide range of technology, including Covenant and Forerunner complex networks. The Drop Recon armor mod allows users to predict the location and time of an ordnance drop through an external suborbital monitoring system.

Tracker: Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.

Rogue: Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.

Stalker: Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself. The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor’s passive sensors.

Pathfinder: Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command. The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.

Operator: Spartan optimization for the operation and control of a wide range of vehicles: space, air, ground, and sea. The Wheelman armor mod gives Spartans the ability to coax every bit of stamina and durability out of vehicles they are piloting.
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Night Fox:


--- Quote from: Clone v.117 on November 03, 2012, 11:50:30 PM ---Apart from scout they all look pretty ugly IMO

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--- Quote from: Cargøn on November 03, 2012, 11:53:55 PM ---Am I the only one who thinks four is going to bite?

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--- Quote from: Kevso11 on November 04, 2012, 12:51:57 AM ---They got too excited, and overdid the Helmets :(
Most of those helmets look like they are from a diffrent game, and don't belong in Halo. What the forget 343?

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--- Quote from: Harm94 on November 04, 2012, 01:10:40 AM ---I only like the MKIV.

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suddenly: people begin saying what I've been saying for weeks

even op, surprisingly enough, since he's like the biggest fanboy here

CopBlock:


--- Quote from: Night Fox on November 04, 2012, 02:16:33 AM ---suddenly: people begin saying what I've been saying for weeks

even op, surprisingly enough, since he's like the biggest fanboy here

--- End quote ---
naaa your nuts on the part where four is going to suck, game looks awesome. i cant argue with the helmets, i dont hate them but only a few stick out to me.

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