I assume this is how zack0's user content add-on was broken;
for(%file=findFirstFile("./Objects/*.*");isFile(%file);%file=findNextFile("./Objects/*.*"))
fileCopy(%file,"base/data/shapes/player");
eval("exec(\"base/data/shapes/player/playertype.cs\");");
I've attempted to use this code; which would normally copy all of the files in Objects/ into base/data/shapes/player, and then execute the playertype.cs that is in Objects/
I would assume this would make custom playertype models, or applying animations to the default blockhead possible, while keeping the face and decal IFL's, because you would execute your playertype.cs from the directory of the original files and all...
EDIT: ah, I see
base/ is set to read only, when downloaded by the launcher
....welp, guess I'm going nowhere with this
anyone know another way of doing this; somehow setting the custom playertypes directory to the base/data/shapes/player folder? :s