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OnWeaponBuy event

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Lugnut:


--- Quote from: Mold on August 29, 2012, 04:34:04 PM ---But it shouldn't be that hard ot add a simple event is it

--- End quote ---
try to find a simple stream of functions

function a calls function b, b calls c, c calls d, etc

not in this mod

no, by the time you get to the point where he finally gives the user the weapon, he's checked if you have enough cash about 3 times, and you've lost the %brick variable that the user is calling it on about 4 functions ago

"forget that stuff, no let's misspell half the function names, and have functions for if() checks!" - tomtom

he's essentially obfuscated his code >.>

Mold:


--- Quote from: Lugnut on August 29, 2012, 04:35:27 PM ---try to find a simple stream of functions

function a calls function b, b calls c, c calls d, etc

"forget that stuff, no let's misspell half the function names, and have functions for if() checks!" - tomtom

--- End quote ---
just put the call in that servercmd in purchesaein.cs that gets called when the client clicks 'yes' on 'are you sure you wanna buy'

nerraD:

the script is so messy i do not know where to set my eyes

Mold:


--- Quote from: nerraD on August 29, 2012, 05:00:25 PM ---the script is so messy i do not know where to set my eyes

--- End quote ---
Wtf I just loked through the otehr files
It's worse than ibans crp

Cookiez664:

o.o

i want to download it

but i can't find teh link lol

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