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An RPG GUI that uses events (maby VCE?)

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zombekillz:

NEW ADDON IDEA

 what about JUST the multiple slots GUI, can we just make a, say playertype that instead of a pull down inventory, has a gui, because that seems possible due to the multiple slots playertypes.... (alhough i have never seen one of those that goes over 9 slots idk if thats a problem here)

oh yeah and im not given up on that RPG GUI yet... give it a few solid hell no this wont work kinda deles before i trash it..

Mold:


--- Quote from: zombekillz on August 31, 2012, 03:55:47 AM ---NEW ADDON IDEA

 what about JUST the multiple slots GUI, can we just make a, say playertype that instead of a pull down inventory, has a gui, because that seems possible due to the multiple slots playertypes.... (alhough i have never seen one of those that goes over 9 slots idk if thats a problem here)

oh yeah and im not given up on that RPG GUI yet... give it a few solid hell no this wont work kinda deles before i trash it..

--- End quote ---
Every gui and if it's just a circle has to be client-sided or server and client running BLG.

zombekillz:


--- Quote from: Mold on August 31, 2012, 03:57:48 AM ---Every gui and if it's just a circle has to be client-sided or server and client running BLG.

--- End quote ---

Mmmmmmmmmm... stuff...

i need explanations or i don't get why or why it doesn't work...

Goth77:


--- Quote from: zombekillz on August 31, 2012, 09:41:48 PM ---Mmmmmmmmmm... stuff...

i need explanations or i don't get why or why it doesn't work...

--- End quote ---

Here it is in the most basic form I can explain it: GUI's cannot display variables correctly, unless you make a custom script that converts variable values such as <var:cl:Gold> to txt in a GUI such as Gold: 5

It is definitely possible, but will someone do it? Eh we wont know until it happens

Gen. Hothauser:

I have under tried to make this, but failed.  So I'm just rolling with HUD prints, and hope boom sees my request to change it so it only updates when the variable updates, instead of a loop.

Edit: wasn't there an RTB GUI auto downloader?  Then, all the event would have to do is call the GUI.  Can someone at least attempt this first?  Make an event to open a default GUI, like the esc screen?  It seems very possible.

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