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| setKey For Dedicated Does Nothing |
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| Kalphiter:
--- Quote from: Ipquarx on September 01, 2012, 02:36:17 PM ---then why would it still show that message? --- End quote --- Uh, if you knew what you were talking about, you would know that using setKey will reset the server. |
| Ipquarx:
--- Quote from: Kalphiter on September 01, 2012, 02:38:27 PM ---Uh, if you knew what you were talking about, you would know that using setKey will reset the server. --- End quote --- I know that. I'm saying why would it show the message if you can't use the console. |
| Kalphiter:
--- Quote from: Ipquarx on September 01, 2012, 02:43:07 PM ---I know that. I'm saying why would it show the message if you can't use the console. --- End quote --- It displays it but nothing happens, no matter what you do. |
| YayFun:
--- Quote from: Kalphiter on September 01, 2012, 12:49:39 PM ---Temporary fix: stick setKey("key"); into config/server/musicList.cs --- End quote --- That don't work because it does not exec anything in config on a fresh install. |
| Kalphiter:
--- Quote from: YayFun on September 01, 2012, 04:23:51 PM ---That don't work because it does not exec anything in config on a fresh install. --- End quote --- --- Quote ---% % --------- Loading Common --------- % Loading compiled script base/main.cs. % Loading compiled script base/client/defaults.cs. % Loading compiled script base/server/defaults.cs. % Executing config/client/prefs.cs. % Executing config/server/prefs.cs. % Executing config/server/ADD_ON_LIST.cs. % Executing config/server/musicList.cs. % --------- Loading MODS --------- % % --------- Initializing Base --------- % Loading compiled script base/client/init.cs. % Loading compiled script base/server/init.cs. % Loading compiled script base/client/canvas.cs. % Loading compiled script base/client/audio.cs. % --------- Initializing Base: Server --------------------- % Loading compiled script base/server/mainServer.cs. % Loading compiled script base/server/scripts/game.cs. % % ********************************************************** % * * % * Authentication Key required for hosting internet game * % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); * % * (Dont screw up) * % * * % ********************************************************** % % % Engine initialized... --- End quote --- It does, but it only tells you if the files are there (those files are not created unless the server has run once with a valid key) |
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