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setKey For Dedicated Does Nothing

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Kalphiter:


--- Quote from: Ipquarx on September 01, 2012, 02:36:17 PM ---then why would it still show that message?

--- End quote ---
Uh, if you knew what you were talking about, you would know that using setKey will reset the server.

Ipquarx:


--- Quote from: Kalphiter on September 01, 2012, 02:38:27 PM ---Uh, if you knew what you were talking about, you would know that using setKey will reset the server.

--- End quote ---
I know that. I'm saying why would it show the message if you can't use the console.

Kalphiter:


--- Quote from: Ipquarx on September 01, 2012, 02:43:07 PM ---I know that. I'm saying why would it show the message if you can't use the console.

--- End quote ---
It displays it but nothing happens, no matter what you do.

YayFun:


--- Quote from: Kalphiter on September 01, 2012, 12:49:39 PM ---Temporary fix: stick setKey("key"); into config/server/musicList.cs

--- End quote ---

That don't work because it does not exec anything in config on a fresh install.

Kalphiter:


--- Quote from: YayFun on September 01, 2012, 04:23:51 PM ---That don't work because it does not exec anything in config on a fresh install.

--- End quote ---

--- Quote ---% % --------- Loading Common ---------
% Loading compiled script base/main.cs.
% Loading compiled script base/client/defaults.cs.
% Loading compiled script base/server/defaults.cs.
% Executing config/client/prefs.cs.
% Executing config/server/prefs.cs.
% Executing config/server/ADD_ON_LIST.cs.
% Executing config/server/musicList.cs.
% --------- Loading MODS ---------
%
%
--------- Initializing Base ---------
% Loading compiled script base/client/init.cs.
% Loading compiled script base/server/init.cs.
% Loading compiled script base/client/canvas.cs.
% Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server ---------------------
% Loading compiled script base/server/mainServer.cs.
% Loading compiled script base/server/scripts/game.cs.
%
% **********************************************************
% *                                                        *
% *  Authentication Key required for hosting internet game *
% *    Input key by via setKey("XXXXX-XXXX-XXXX-XXXX");    *
% *                    (Dont screw up)                     *
% *                                                        *
% **********************************************************
%
%
% Engine initialized...
--- End quote ---

It does, but it only tells you if the files are there (those files are not created unless the server has run once with a valid key)

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