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| Scrabled shadows |
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| Klocko:
UGGH This spammed my console.log. /Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM |
| Klocko:
Wait.. --- Quote from: Klocko on September 01, 2012, 10:54:59 PM ---/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM --- End quote --- --- Quote from: Klocko on September 01, 2012, 10:54:59 PM ---/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM --- End quote --- A location on Badspot's computer, is it? How'd it end up in my console.log? |
| Klocko:
Oh, and this appears in the console too Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? NO - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - GLSL Language Version? 1.20 o Shaders are ACTIVE |
| Axolotl:
This is going to help Badspot because he just recently made it so that glTexImage3D is able to be used. |
| Blockzillahead:
What are your computer specs? Your GPU might be too weak to handle shaders. Turn them off. |
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