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TDM Spawing System

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jockeykiller:


--- Quote from: Gen. Hothauser on September 04, 2012, 12:21:35 AM ---Well, lets see, a teledoor allows for people on the battlefield to enter the spawn room.  Not very good, don't you think?

If you decide to use VCE, here ya go

3 spawn locations and a brick in the spawn room for teleporting.


Spawn button

--- Code: ---[0] [Onactivate] [Client] [VCE_Modvariable] [Spawn] [Random]
[1] [Onactivate] [Client] [VCE_Ifvariable] [Spawn] [<] [.33] [2 3]
[2] [Onvariabletrue] [Namedbrick] [Spawn1] [setplayertransform] [ ] [ ]

the main problem is I downloaded all the VCE add-ons and i don't have "VCE_Modvariable"
[3] [Onvariablefalse] [Client] [VCE_Ifvariable] [Spawn] [>=] [.33] [4 4]
[4] [Onvariabletrue] [Client] [VCE_Ifvariable] [Spawn] [<=] [.66] [5 6]
[5] [Onvariabletrue] [Namedbrick] [Spawn2] [setplayertransform] [ ] [ ]
[6] [Onvariablefalse] [Namedbrick] [Spawn3] [setplayertransform] [ ] [ ]

--- End code ---

Easy as that.

--- End quote ---

The main problem is I downloaded all the VCE add-ons and i don't have "VCE_Modvariable"

SgtDaemon:

This topic literary makes me cry, not because OP, but because what you guys can('t) think of.
Screw VCE, use this: http://forum.returntoblockland.com/dlm/viewFile.php?id=2301
Disable player DMG when players spawn, and enable when they move to the battlefield.
Also

--- Quote from: Gen. Hothauser on September 04, 2012, 12:21:35 AM ---Well, lets see, a teledoor allows for people on the battlefield to enter the spawn room.  Not very good, don't you think?

-totallyunnecessarystuff-

--- End quote ---
No. Turn collision off on the exit teledoor (not the one in spawn room) and viola: people can't teleport with it.
Make sure there is a wall behind it or players may glitch out.
Also for weapon buying system:
It's only possible with VCE and reques event_additem for giving items to players,  but it's fairly easy.


--- Code: ---On Active => Client => VCE_IfVariable => <var:cl:score> == <cost>
On variable true => player => add item => <item>
On variable true => client => Centerprint => <color:ffffff> You bought a(n) <item>
On variable true => client => IncScore => -<cost>
On variable false => client => Centerprint => You don't have enught points to buy this <item>

--- End code ---

I think that's it. Replace <item> with the item's name you want players to buy, and <cost> should be self-explanatory.

Also most of this can be found on the forum; Next time use the search button ;P


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