Author Topic: Qualities of a good challenge?  (Read 2329 times)

are you just butthurt that you didn't finish it?
mold's was averagely 5-7 hours to beat and it was good.
5-7 hours!? I played it for about an hour today and got to level 31.

No, I didn't finish it because Mold banned me from his server because i gave him constructive criticism No you didn't, you were constantly complaining how stuffty the challenge was and how impossible the levels are.

have some variety because all the levels were basically the same as the one before. You're right here. I've already replaced all the gay and repetitive levels the next day.

All the levels were just jumping around blocks. Do you want to jump air?

There was a click challenge but it was really cheap AKA a board with 100 buttons and one of them gets you to the next level. You're right, that level is gay.

Its just a waste of loving time a challenge is supposed to be based on skill, not luck. All of the levels are based on skill and knowing how to abuse glitches.

Mold needs to improve his challenge much more before he can and should host it. It got very popular though.

The challenge has way more big issues like lack of space for multiple players to go trough the challenge I've noticed the same problem, next challenge will be bigger.

a checkpoint system that allows you to leave the server and come back to continue from where you left Checkpoints autosave wtf is wrong with you.

most of the levels are just the same thing with different cosmetic looks, see #2

There is no real challenge in the challenge its just "oh if you know how to do this, you won't fail", That's how every challenge is...

the challenge lacks creativity. Yes it does.

i bet Mold just copied all the obstacles off some other challenge because i didn't see anything new and/or innovative, I do never copy any levels that wouldn't make sense.

the levels don't have any decoration in it Why would they?

There were no trick levels. What is a trick level.

Here is a good example of a trick level because it fooled me 4 years ago. That's a stuffty made video, and from what I can see a not a challenge, it's random setplayertransform bullstuff.

 Skill4lifes MANLY CHALLENGE.

Skill4lifes MANLY CHALLENGE.
Haven't seen it for like a year, where did it go?


Mold's server is quite challenging, but it depends on your level of skill with challenges.

I completed Mold's server in less than 2 hours.

Mold's server is quite challenging, but it depends on your level of skill with challenges.

I completed Mold's server in less than 2 hours.
Server passworded to make new challenge, come help

Server passworded to make new challenge, come help
Is the server password open to anyone who wants to help?

Haven't seen it for like a year, where did it go?
It died with the bedroom.

Also Mold: Why am I perma banned from your server?

It died with the bedroom.

Also Mold: Why am I perma banned from your server?
What
Wasn't me
I'll fix

Is the server password open to anyone who wants to help?
Basically yes, but right now I'm doing something else

I'm starting on it in about 20 minutes

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No you didn't, you were constantly complaining how stuffty the challenge was and how impossible the levels are.
Yes, i indeed did say that your challenge was stuffty but i never said that the levels were impossible or that they were hard. I just said that they were really cheap. A good example would be the button clicking stuff but  you fixed that one already.

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You're right here. I've already replaced all the gay and repetitive levels the next day.
Its nice that you are taking feedback and fixing up things.

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Do you want to jump air?
A loving click challenge would be nice sometimes or some other variety.

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That's how every challenge is...
If you are skilled enough, I would believe that you could be able to build a randomizing level that is always different but follows certain rules. An arcade game for example where you would have to score 500 and you get trough.

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What is a trick level.
A trick level, my fine sir is a level where the solution is really simple but there is a bunch of bullstuff that makes you think otherwise.

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That's a stuffty made video, and from what I can see a not a challenge, it's random setplayertransform bullstuff.
Its a video from 2008, and yes it was a challenge. Also if you're fixing something, fix your spelling.

If you are skilled enough, I would believe that you could be able to build a randomizing level that is always different but follows certain rules. An arcade game for example where you would have to score 500 and you get trough.
>Generally great idea
>Arcarde game, maybe even hard
>10 people
>Fail

what a brat i say just ban him

I generally try to add some variety to my challenges. In this past one for every two or three jumping levels I had one level that was something other than jumping. Whether it be clicking or throwing a dodgeball, whatever the case may be. It's been hard recently to come up with original stuff that will work and be enjoyable. I also always take into account that there is the possibility of multiple people on one level so I do my best to make sure that doesn't affect anyone's game play. I feel like I do a good job in that area but maybe other people disagree. I also try my best to start the challenge off easy and steadily get harder and harder.  But I've learned that what I consider easy might not be so easy for other people. So I'll have to make some improvements in that area. I can't have a dedicated server unfortunately for certain reasons. But for any who have been to my challenges. Are there any tips or constructive criticism that you can offer to make them better?