Blockland Forums > General Discussion
Qualities of a good challenge?
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Mold:

--- Quote from: Pacnet2012³ on September 04, 2012, 08:28:16 AM ---Is the server password open to anyone who wants to help?

--- End quote ---
Basically yes, but right now I'm doing something else

I'm starting on it in about 20 minutes
Tonkka:

--- Quote ---No you didn't, you were constantly complaining how stuffty the challenge was and how impossible the levels are.
--- End quote ---
Yes, i indeed did say that your challenge was stuffty but i never said that the levels were impossible or that they were hard. I just said that they were really cheap. A good example would be the button clicking stuff but  you fixed that one already.


--- Quote ---You're right here. I've already replaced all the gay and repetitive levels the next day.
--- End quote ---
Its nice that you are taking feedback and fixing up things.


--- Quote ---Do you want to jump air?
--- End quote ---
A loving click challenge would be nice sometimes or some other variety.


--- Quote --- That's how every challenge is...
--- End quote ---
If you are skilled enough, I would believe that you could be able to build a randomizing level that is always different but follows certain rules. An arcade game for example where you would have to score 500 and you get trough.


--- Quote ---What is a trick level.
--- End quote ---
A trick level, my fine sir is a level where the solution is really simple but there is a bunch of bullstuff that makes you think otherwise.


--- Quote ---That's a stuffty made video, and from what I can see a not a challenge, it's random setplayertransform bullstuff.
--- End quote ---
Its a video from 2008, and yes it was a challenge. Also if you're fixing something, fix your spelling.
Mold:

--- Quote from: Tonkka on September 04, 2012, 09:07:41 AM ---If you are skilled enough, I would believe that you could be able to build a randomizing level that is always different but follows certain rules. An arcade game for example where you would have to score 500 and you get trough.
--- End quote ---
>Generally great idea
>Arcarde game, maybe even hard
>10 people
>Fail
heedicalking:
what a brat i say just ban him
PieSlapper:
I generally try to add some variety to my challenges. In this past one for every two or three jumping levels I had one level that was something other than jumping. Whether it be clicking or throwing a dodgeball, whatever the case may be. It's been hard recently to come up with original stuff that will work and be enjoyable. I also always take into account that there is the possibility of multiple people on one level so I do my best to make sure that doesn't affect anyone's game play. I feel like I do a good job in that area but maybe other people disagree. I also try my best to start the challenge off easy and steadily get harder and harder.  But I've learned that what I consider easy might not be so easy for other people. So I'll have to make some improvements in that area. I can't have a dedicated server unfortunately for certain reasons. But for any who have been to my challenges. Are there any tips or constructive criticism that you can offer to make them better?
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