| Blockland Forums > General Discussion |
| Qualities of a good challenge? |
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| MrLoganator111:
Im not a fan of Mold's Challenge either. They are 90% jumping challenges. |
| Placid:
--- Quote from: MrLoganator111 on September 04, 2012, 10:17:33 PM ---Im not a fan of Mold's Challenge either. They are 90% jumping challenges. --- End quote --- while i agree that it should probably be labeled 'jumping challenge', it isn't. it's still a good challenge, and has interesting tricks. tbh a good challenge just needs more variety than most new challenges these days: too many times i'll join a challenge server to see "oh, choose a door in this level 8 times! you might find the right door!". there is 0 skill involved in that. i'm not a big fan of click challenges but meh, a well made one can pull in a lot of players. a good ping is always a necessity.. joined a challenge today that had two levels based on timing, which is pretty hard to do when your ping is consistently above 1000. needless to say, i told him that he needs to either lower player count or get a better isp to host. and finally, you need to draw the right audiences. naming your challenge simply 'challenge' can be super misleading, as i said at the top of this post: i could join a challenge, expecting it to be something involving, say, jumping, only to find that it's a click challenge! oh no, i then leave the game in disappointment. basically, name your challenges something relevant; you'll attract more people who are interested in that kind of level design (ie i was hosting a grapple rope challenge; people who came were not complaining about the lack of mechanical jumping skills required to beat the challenge) and instead you'll get better feedback on your actual levels. |
| PieSlapper:
--- Quote from: Placid on September 04, 2012, 10:53:23 PM ---and finally, you need to draw the right audiences. naming your challenge simply 'challenge' can be super misleading, as i said at the top of this post: i could join a challenge, expecting it to be something involving, say, jumping, only to find that it's a click challenge! oh no, i then leave the game in disappointment. basically, name your challenges something relevant; you'll attract more people who are interested in that kind of level design (ie i was hosting a grapple rope challenge; people who came were not complaining about the lack of mechanical jumping skills required to beat the challenge) and instead you'll get better feedback on your actual levels. --- End quote --- Have you been to my challenge(s) before? What would I call them? They aren't necessarily all jumping levels. |
| Dezcaban:
molds challenge got stale real fast tails / skill4life's was the bomb |
| Jay the Cartoonist:
http://forum.blockland.us/index.php?topic=60909.0 Also add puzzles. |
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