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Qualities of a good challenge?

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PieSlapper:


--- Quote from: Jay the Cartoonist on September 04, 2012, 11:56:22 PM ---http://forum.blockland.us/index.php?topic=60909.0

Also add puzzles.  

--- End quote ---
Oh that reminds me I had this awesome idea for a level but the vce events didnt work smoothly enough so I scrapped it. Anyone remember the water gym from pokemon emerald/ruby/sapphire where you had to touch all the ice without stepping in the same spot twice? That's what I was trying to replicate

DannyPoliceM:

A challenge that is unique, that starts easy and becomes progressively harder, and that it will not be frustrating, and no luck/random challenges.

.:FancyPants:.:

mold's covered as much tricks at i thought possible
then placid broke my brain with pnobeo's stupid glitch level that took me three days

click challenges are a lot harder to make than jumping ones, and although less frustrating they're a lot more boring. i loved mold's because i got a feeling of success ~60 times in a few hours, since all of his levels looked nice but didn't take too long to beat and were slightly different every time.

Mr.Noßody:

I believe a good challenge is one that uses more than just "jump challenges" and also has the feeling that when you fail, it was your fault and not the builds. I can't stand when builds revolve around pixel perfect reaction/jumping/movement.

Be creative with your levels, don't make run of the mill levels. Add puzzles.

Avoid constant relays. This slows the server down which messes up timing both event and player wise.

Themeing is always nice: give your challenge a personality through a constant build trait. Atmosphere is key to immersion.

Secrets are always fun. Reward players for exploits (not as far as to give them an edge above others)

Use checkpoints. Nobody wants to start over again.

Add a timing/point system and add a leader board for top scoring/fastest players.

Mold:

I just came up with a challenge desing that looked 100% awesome but stuff with low/no shaders because the fog is gone then D:

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