| Blockland Forums > General Discussion |
| Qualities of a good challenge? |
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| PieSlapper:
--- Quote from: Mr.Noßody on September 05, 2012, 11:38:35 AM ---No. You can have at most one of these. Memory challenges are lame. Id rather not have to figure out which of the 50 something doors wont kill me then write it down. All that crap is, is filler that makes your challenge "longer" and more of a chore. A challenge should be fun. --- End quote --- What about putting a twist on it? Like in my most recent challenge I gave you the colors of the bricks you were supposed to click, but I gave the list somewhat quickly and sometimes the word and the color of the text was not the same. |
| Jay the Cartoonist:
--- Quote from: shyGriff on September 05, 2012, 01:23:13 PM ---what's a click challenge? --- End quote --- Boring when done wrong :cookieMonster: |
| Chrono:
I'll tell you one thing you want to absolutely avoid putting in your challenge. Anything where the player has to guess. For example, putting up 4 doors where 3 of them kill the player and have no way of telling which one is the right one. This is just time consuming and isn't a challenge. It's the same kind of challenge as rolling a die. Which. Isn't a challenge. It's all luck. Challenges should be 99% skill, 1% luck. Do not ever include guessing. |
| PieSlapper:
I agree. |
| .:FancyPants:.:
nooow i remember pieslappers my friend and i joined it while screaming at each other over skype for no reason then he said he got bored and we both left, right after i found the way out of the maze level that solution to the maze was brilliant. |
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