Blockland Forums > General Discussion
Qualities of a good challenge?
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Mr.Noßody:
Everything in a challenge should be at least hinted at, don't add traps without warning: The floor breaks as you walk on it even though it looks like all the other floors.
Add subtle clues as to what things do, want that floor to crumble? Build cracks, use an emitter, give them a clue.

Invisible walls are bad. The last thing anyone wants is to see an obvious jump just to be met half way with a wall that kills or blocks you that you cannot see. If there is an exploit you want to patch up, have the bricks visible and blend in with the scenery: Use a line of built trees in a forest/have a cave-in or rock pile in your cave.

Edit: I should write a guideline for making a good challenge...
Chrono:
Also. Never include mazes. They aren't challenging, just time consuming.
Mold:

--- Quote from: Chrono on September 06, 2012, 07:41:05 AM ---Also. Never include mazes. They aren't challenging, just time consuming.

--- End quote ---
You come to a spot where two ways continue?
Always follow the right wall, whereever it goes.
Just turn right at every junction and you WILL reach the exit, getting stuck in a circle with this method is impossible.
Cool Boi:
Things that launch you into the air while you have to land in a target are pretty cool.
TheArmyGuy:
Juding by this thread I should pace up the putting into a gamemode of my cosmetically decorated non-luck based 1-2 player challenge that only features exactly 1 jump. Not a jump challenge, just 1 single jump that could be considered hard.
Also no mazes or random luck based 'challenge' rooms. I'm having trouble with the JVS part of it though, it uses phytraps and therefor has well over 50 content pieces, which I can't put in a gamemode AFAIK, so they'd have to manually change it which wouldn't be very user frienly.


--- Quote from: Mold on September 06, 2012, 07:42:06 AM ---You come to a spot where two ways continue?
Always follow the right wall, whereever it goes.
Just turn right at every junction and you WILL reach the exit, getting stuck in a circle with this method is impossible.

--- End quote ---
Still doesn't make it entertaining lol.
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