Announcements > Development

2012/09/05 - Blockland r1728

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Badspot:

Primary changes:


* Separated minimum shader into its own file with reduced requirements.  More people should be able to run minimum shaders now.
* If you do not meet the minimum requirements for a particular shader level, that option will be disabled in the gui. 
* Fixed ~1400 compilation warnings related to the torque engine.  This shouldn't effect anything in game but I changed a huge number of lines of code so don't flip out if something is broken.

Additional changes:


* Fixed "/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM" error spam
* Fixed screenshots saving with wrong extension
* Fixed potential console error from fxDTSBrick::sendWrenchSoundData
* Fixed self-illuminating textures under shaders
* Fixed shadow artifacts occuring when you travel more than a certain distance from spawn
* Fixed errors related to attempting to asign music datablock with a null filename to a music brick
* Raytraced preview image (the images that show up here) now take sun angle, lighting conditions into consideration. 
* Raytraced preview image now scales to fit entire scene
* Raytraced preview image now shows ground and water planes
* Improved raytracer performance
* Fixed console errors related to unescaped 's in welcome message (for real this time)
* Calling strPos with empty arguments now always returns -1
* Added check for infinite recursion of onWindowReactivate
* Fixed corruption from wav files with truncated smpl header (caused servers running certain add-ons to become unjoinable)
* Fixed setKey() function not working from dedicated server console
* Added additional check for air control, may fix problem of air control mysteriously failing
* Fixed temp brick disappearing whenever you pull out a tool if random brick color is enabled
* Fixed advanced settings not applying if you update them in-game using the gamemode dialog

Dr_Zegobob:

Woah! Thanks Baddy!
Although, I cannot run them on medium (I read it in the OP):



Oh, and here is them on low! Beautiful!



Stop re-editing your post with your giant loving screenshots -- Badspot
Thanks for fixing the image size, Badspot.

Badspot:


--- Quote from: Dr_Zegobob on September 05, 2012, 03:16:10 PM ---Woah! Thanks Baddy!
Although, I cannot run them on medium:
http://i.imgur.com/qbRwu.jpg

--- End quote ---

Can you run them on low or minimum?  Post console.log of you attempting to set them to medium.

Evar678:

Oh yes, Thanks baddy!

Ill post my new results in a few minutes

Brian Smithers:

thanks for fixing macs :) though I get this weird error at anything not minimum
Low

Let me take a few more
Medium

High


Good work btw

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