Author Topic: 2012/09/05 - Blockland r1728  (Read 45428 times)


i now have intel plz make shadows compatible consel.log

Badspot, make trading cards of all the updates

Graphics/display in System Profiler:
Chipset Model:   GMA 950
  Type:   GPU
  Bus:   Built-In
  VRAM (Total):   64 MB of Shared System Memory
  Vendor:   Intel (0x8086)
  Device ID:   0x27a2
  Revision ID:   0x0003
  Displays:
Color LCD:
  Resolution:   1280 x 800
  Pixel Depth:   32-Bit Color (ARGB8888)
  Main Display:   Yes
  Mirror:   Off
  Online:   Yes
  Built-In:   Yes
Display Connector:
  Status:   No Display Connected
Pretty sure I'm good.Also, when I was requesting help before, I was on my OLD computer that's a p
eice of crap.
What the... GMA 950?

Really?

I CAN SEE SHADERS NOW!!
It lags like richards BUT I CAN SEE THEM :D
It's beautiful ;-;

I love you

if i turn the shaders to low or higher then they glitch but minimum works
minimum lags me to death though

Why is it that in singleplayer I get 60 FPS on max quality but in a server with 10 players and the same amount of bricks I only get 20 FPS?

CPU: AMD Phenom II (3.4 GHz)
RAM: 8 GB
GPU: NVIDIA GTX 560 Ti (Overclocked to 900 MHz)

It's always been like this.
Code: [Select]
//-------------------------- 9/5/2012 -- 20:01:11 -----
Processor Init:
   AMD (unknown), ~3.45 Ghz
     (timed at roughly 3.45 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1728
Module Directory: C:/Users/Administrator/Documents/Blockland
Profile Path: C:/Users/Administrator/Documents/Blockland
Total Ram: 8189 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Code: [Select]
optionsDlg::setShaderQuality reloading shaders...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.2.0
   - GLSL Language Version?        4.20 NVIDIA via Cg compiler
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Regenerating Shadow Map FBOs...
Executing config/server/prefs.cs.
« Last Edit: September 05, 2012, 08:39:59 PM by Plexious »

    This shouldn't effect anything in game but I changed a huge number of lines of code so don't flip out if something is broken.[/li][/list]

    Saving (Atleast for me), doesn't work. I get a windows error message (Such as writing crash(); into the console), followed by a "Stopped Working". When I reload the bricks, exactly HALF of the bricks are loaded. I tried planting 6 bricks (after losing a large build :c), saved and crashed. When I restarted and loaded them, it loaded 3 bricks (It only loaded 3 bricks. It didn't save the other bricks. [It showed Loaded 3/3]).

    console.log: http://pastebin.com/F4i3er9f
    « Last Edit: September 05, 2012, 08:43:57 PM by Pie Crust »

    Are other kinds of graphics cards compatible with Intel-Based macs?

    Still can't see shaders :c

    Code: [Select]
    Checking for shader shadow support:
       - Enabled via $Shader::Enabled? YES
       - ARB_shader_objects?           YES
       - ARB_shading_language_100?     YES
       - EXT_texture_array?            NO
       - EXT_texture3D?                NO
       - glTexImage3D?                 YES
       - EXT_framebuffer_object?       NO
       - ARB_shadow?                   NO
       - OpenGL Version?               2.1.2
       - GLSL Language Version?        1.0 NVIDIA via Cg compiler
       o Shaders are                   ACTIVE

    Regenerating Shadow Map FBOs...
    Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
    Creating GLSL program...
    Attaching shaders...
    Linking GLSL program...
    Fragment info
    -------------
    0(80) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
    0(85) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
    0(87) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
    0(92) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
    0(80) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
    0(85) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
    0(87) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
    0(92) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable

    ERROR: renderCsm_prog shader compilation failed, disabling shaders

    What the... GMA 950?

    Really?
    What's so bad about GMA 950?
    But
    If it was my choice, I would not have put an intel graphics card in my computer.
    Also
    Is badspot going to fix the whole no-shaders-on-intel thing?
    He really needs to. And I can run shaders(I can run about 50x the ammount of shaders I would be running on BL on another game on this CPU) it's just the no intel-support.
    « Last Edit: September 05, 2012, 09:05:36 PM by superdupercoolguy »

    What's so bad about GMA 950?
    But
    If it was my choice, I would not have put an intel graphics card in my computer.

    Intel GPUs are terrible. Go with NVidia.

    Intel GPUs are terrible. Go with NVidia.
    Looking it up, but it has to be compatable with a Intel Core Duo w/ 2 cores
    Edit:
    I do not believe it is compatible with mac.
    « Last Edit: September 05, 2012, 09:09:48 PM by superdupercoolguy »

    I found some awesome space desktop pictures, but blockland ones pop up periodically since I can't get rid of them. :l
    Might be able to just create a few empty files of the same names, and set them Read-only.  It'll either crash, fail to start, display blank textures or hopefully just skip over them.

    I'm honestly not sure what the cause is, but on DrenDran's near the walls of his map with shaders on max, the shadows bug on, appearing and disappearing depending on range from the walls. However, around the middle area of the map seems fine. Not sure if it was caused by bricks or what.

    Also, I can't really post screenshots because it's a bug with the shadows being there or not being there, and when they are there being incorrect... I guess I could take a picture of them being incorrect. I don't think a console.log would help considering there aren't errors to my knowledge.