Why is it that in singleplayer I get 60 FPS on max quality but in a server with 10 players and the same amount of bricks I only get 20 FPS?
CPU: AMD Phenom II (3.4 GHz)
RAM: 8 GB
GPU: NVIDIA GTX 560 Ti (Overclocked to 900 MHz)
It's always been like this.
//-------------------------- 9/5/2012 -- 20:01:11 -----
Processor Init:
AMD (unknown), ~3.45 Ghz
(timed at roughly 3.45 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Blockland v21 build 1728
Module Directory: C:/Users/Administrator/Documents/Blockland
Profile Path: C:/Users/Administrator/Documents/Blockland
Total Ram: 8189 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
optionsDlg::setShaderQuality reloading shaders...
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 4.2.0
- GLSL Language Version? 4.20 NVIDIA via Cg compiler
o Shaders are ACTIVE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Regenerating Shadow Map FBOs...
Executing config/server/prefs.cs.