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| Can't run shaders on low. |
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| Fastlex:
SPECS --- Quote ---Operating System MS Windows 7 Ultimate 64-bit SP1 CPU Intel Core 2 Duo E4600 @ 2.40GHz 29 °C Conroe 65nm Technology RAM 2.00 GB Dual-Channel DDR2 @ 332MHz (5-5-5-15) Motherboard Dell Inc. 0GM819 (CPU) Graphics Generic Non-PnP Monitor (1280x1024@60Hz) 128MB Radeon X1300/X1550 Series (Dell) Radeon X1300/X1550 Series Secondary (Dell) CrossFire Disabled Hard Drives 373GB Hitachi HDS724040KLSA80 ATA Device (SATA) 40 °C Optical Drives TSSTcorp CDRWDVD TS-H493B ATA Device Audio High Definition Audio Device --- End quote --- CONSOLE --- Quote ---Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? NO - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 2.1.8545 Release - GLSL Language Version? 1.20 o Shaders are ACTIVE Regenerating Shadow Map FBOs... Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl... Creating GLSL program... Attaching shaders... Linking GLSL program... Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW ERROR: renderCsm_prog shader compilation failed, disabling shaders Window reactivating... Window reactivating... Executing config/server/prefs.cs. Issuing Disconnect packet. Exporting server prefs Exporting client prefs Exporting client config Exporting rtb prefs --- End quote --- |
| ScratchTehEPICSpaceDude:
--- Quote from: Badspot on September 05, 2012, 03:58:02 PM ---Crucially, it says this: --- Code: ---Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW --- End code --- Your hardware does not support fragment shaders. I guess I should find some way to test for this, but there's no way to make it work - the hardware just flat out doesn't support it. --- End quote --- |
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