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Command&Conquer (hopefully) megathread
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Headcrab Zombie:

--- Quote from: Duhman115 on September 07, 2012, 09:30:14 AM ---You said RA.

Can't tell if Red Alert or C&C Renegade.

--- End quote ---
Never seen anyone abbreviate Renegade as RA.


--- Quote from: Nickelob Ultra on September 06, 2012, 11:19:08 PM ---Renegade was pretty good but I remember people easily sniping in multiplayer to the point where you'd better play only in low lag servers.

--- End quote ---
I remember how easy it was to hack.
Also me and my dad used to always 1v1. His tactics always involved buying a tank and shooting a building until it was dead
Meanwhile I would buy a humvee/buggy, rush in, and beacon. Ten seconds later I hear "HOW!?" coming from his room
Duhman115:
My dad and I play C&C Generals against brutal armies.

the pic on the OP was taken a couple nights ago when I blew up a brult chinnes Nuke with a scud storm.
Nickelob Ultra:

--- Quote from: Gear on September 07, 2012, 02:32:02 PM ---Best thing about Generals + Zero hour is the stuffton amount of great mods for it.
Here are a few Zero hour mods I recommend

Cold war crCIA - A more realistic total conversion mod set during the Cold war. Extremly realistic and hard compared to other mods and vanilla. All the models of the new units are full of detail and well done. The AI is certainly more challenging - even on "easy" setting. Factions are USSR and USA and both are pretty balanced - USA has air superitory while USSR has better tanks. Standard ressource gathering and Energy get replaced with supply flags which you have to capture with infantry and capturable / buildable fuel plants which you need to power your vehicles - it works just like the standard power system , just with vehicles. Infanty also becomes much more useful.

Rise of the reds - An amazing mod that adds more units , new models , sounds , buildings and a completly new faction the game - Russia.
The mod adds some features like a new scouting system , some amphibious vehicles and Tech structures , which you have to build in order to access more units.
All the units - old and new ones - were amazingly balanced out aswell. A lot of units got a new model aswell.

TIberian Dawn Redux - Another total conversation mod that now brings Tiberian dawn into CNC Generals.
All units and factions from the original Tiberian dawn are present but there are also 2 new factions and other units. Stuff like a working conyard , tiberium and walls. WALLS. Everything behaves a bit different but overall it's still nicely done.
They even remade a few campaign missions from Tiberian dawn and it's addon !

--- End quote ---
These look neat, especially Cold War CrCIA, I'll give that one a look for sure.  Wasn't there another that added like all the CnC Universe factions, i.e. Tiberium vs Red Alert vs Generals?
Harm94:
You should also look at Dawn of the Tiberium Age which is a total conversion for Tiberian Sun that makes the game into Tiberian Dawn. C&C1 soundtrack and skirmish included.
Gear:

--- Quote from: Harm94 on September 07, 2012, 04:41:19 PM ---You should also look at Dawn of the Tiberium Age which is a total conversion for Tiberian Sun that makes the game into Tiberian Dawn. C&C1 soundtrack and skirmish included.

--- End quote ---
Wow that looks more interesting and better than Tiberian Sun itself.
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