Poll

Would a short section from the perspective of the iconians be interesting?

Yes
10 (83.3%)
No
2 (16.7%)

Total Members Voted: 12

Author Topic: SPACE MARAUDERS - Deployment time  (Read 201056 times)

take iconian's weapon, and use it as negotiation power when talking to sedric

also have big red look at it and stuff. might as well see how good it is compared to a laser cutter.

Have a chef prepare his alien flesh for later. Never know when an enemy could make good eating.

CHOP up DEAD iconian BODY

PUT in MICROWAVE with some FLOUR

CREATE xenoBREAD

EAT bread WITH fellow CREW members.

Disregard horrible jokes.


Get Sedric.

Grab his weapon and check if Sedric is ok

Cut of his ears and start a necklace with them

Loot his body.
Loooot
Other than his battle suit (which is too big for you), he has:

His gun, which you identify as an iconian "fuser" anti-armor weapon
Some sort of energy sword

Neither of which you have replacement ammo/battery for. You could still possibly find some on the market for a high price, or you could sell everything he has.


Also, you never checked what was in Sedric's crate you confiscated from him.
« Last Edit: February 19, 2013, 04:50:11 PM by Tingalz »

> check crate, order crew to chase down sedric in the meantime


make sure the crate is secure then locate sedric and talk to him.

Oh a random note, Space Marauders is like my favorite forum adventure.

Continue.

make sure the crate is secure then locate sedric and talk to him.
Have a quick peek inside it though, it'd be annoying if it turned out to be full with immigrants or empty boxes.

also, don't sell either weapon, but sell his armor. at the very least the weapons would make nice décor for your personal room, and sedric could help us out with getting ammo for them.

keep the armor as a trophy

Shortly afterwards, Big Red and Tyrell enter at about the same time.



: I see I'm late.
: As am I.
: That you are. Where were you?
: I wasn't prepared for a fight, so I ran to get armed.
: ...So I'm not needed here anymore?
: No you aren't. You can leave.
: Huh, that iconian left quite a mess.
: I left him quite a mess too.
: I see that. What are we going to do about Sedric?
: He's still in his shuttle?
: Yes.
: We'll keep him there until we reach Querian space. He's too dangerous to have aboard.
: Got it. In the meantime, I'm going to get some new bridge crew.

Have a quick peek inside it though, it'd be annoying if it turned out to be full with immigrants or empty boxes.
Check the crate.

One hour later, the faceless bridge crew is replaced and people are noisily working on repairing the hole in the wall and the broken panel.
You also tell Tyrell to fetch Sedric's magic box of guns.



: So, here's Sedric's crate of guns we got from him.

It contains:

One SE Standard Issue MA-AR(Magnetic Accelerator Assault Rifle)
Essentially a repeating coilgun which fires MAHEM rounds, giving it excellent armor entry. Used by Solar Empire troops as a standard anti-infantry gun.
Ammo is rare and expensive

Three Repeater Rifles
Repeater Rifles are a class of any kind of fast-firing, slug throwing, rifle sized weapons. You already have a ton of these, but the more the merrier.

One Heavy Repeater
A twin-barreled 50 caliber machine gun with enhanced stabilizers allowing it to be handheld by anyone strong enough.

One Chemodisintegrator Rifle
Used by the far-away Pekt empire. It fires shards of an alien material that causes organic matter to decay. Said material is fatal when in the bloodstream.
Ammo is rare and expensive.

One Gravity Cannon
A scaled up version of the gravity rifle, which is a tractor beam that rips apart targets on the molecular level. The gravity cannon is used primarily on vehicles and armor.
Ammo is expensive.