Announcements > Development
2012/09/08 - Blockland r1730
Badspot:
Changes:
* Manually unrolled shader lighting loop, so drivers that do not support arrays or loops should work now
* Fixed \dev\Blockland\trunk\engine\bricks\octShadows.cpp:679 - GL Error: 1280 - GL_INVALID_ENUM error spam
* Game now checks for glsl 1.2+ before enabling shaders
* Fixed some excess video ram usage on lower shader detail levels
* Fixed public brick group potentially being deleted by empty brick group cleanup
* Added dml file for sky_slate_desert so it is now selectable
* Moved slowImpactSound, fastImpactSound from vehicle_jeep into base
* Fixed WARNING: Output of vertex shader 'vPos' not read by fragment shader shader compilation warning on minimum shader.
Plexious:
Sweet.
Keep pushing out the updates Baddy.
otto-san:
glad to see more fixes coming for those who need them :D
ShadowYoshi294:
--- Quote from: otto-san on September 08, 2012, 12:47:19 PM ---glad to see more fixes coming for those who need them :D
--- End quote ---
K3k0m@n:
woo