Poll

Should it happen?

Valve should totally take control of Mojang.
26 (15.8%)
Maybe a sort of half-ownership for Valve?
27 (16.4%)
No way!
112 (67.9%)

Total Members Voted: 165

Author Topic: Valve should buy Mojang.  (Read 8449 times)

Definitely too far in now to change it. Its hard for me to imagine a good style on the spot.

I'm not sure what I'd want, but I know what I don't want; a style that cripples the building system. People have tried to convince me the simplicity of building is good but I just can't accept that in a sandbox game.
Well you have to understand that complex building isn't always required in a sandbox game.

The subject of simplicity is totally subjective. I can cope with it, seeing as my main focus isn't on building 90% of the time (I don't play creative)

Personally ive had enough of this minecraft stuff, Its very overused now and just personally its starting to become increasingly annoying, The last thing i would need is to see the game on the front page of steam for hours on end.

Well you have to understand that complex building isn't always required in a sandbox game.

Well sure but there is a limit. Massive cubes that are... what, almost as big as the player? That just isn't cutting it for me.

I mean, if you enjoy it, great. I just don't get it.

Well sure but there is a limit. Massive cubes that are... what, almost as big as the player? That just isn't cutting it for me.

I mean, if you enjoy it, great. I just don't get it.
have you ever built with mega blocks, the massive legos for babies too young to differentiate between plastic and candy?

Well sure but there is a limit. Massive cubes that are... what, almost as big as the player? That just isn't cutting it for me.

I mean, if you enjoy it, great. I just don't get it.
I agree very much with your point on the whole "no real innovative additions" and that the developers have added so many stuff features that nobody will find an use for. When the game was in alpha and there were no "snow golems" and other stupid ass gulums that will just be a waste of your time the game was actually good. The devs had a lot of new and usable features to add in the game. Then it went beta and they started adding capes and stuff and golems, iron pots, potion system which was a piece of useless stuff. I don't find any real enjoyment from this game anymore. The multiplayer at least has some fun to it when you are communicating with actual people and not just some blocky villagers who just go "gimme tree fiddy emeralds and you get a block of wood".


Has anyone noticed that Minecraft is getting more expensive as time goes on going against ALL commercial game price logic?

I mean come on...

I'm pretty sure it cost less during test development and reached full price on the end of test development, stopping there for almost a year now.



So ya:
  • I did not know Steam itself buys game development studios/companies. I thought in almost all cases they host content from other companies.
  • In terms of staff working on their main project, Mojang is relatively small. They talk with the players to an extent, something that could easily be crippled.
  • http://notch.tumblr.com/post/9550850116/why-no-steam-notch
« Last Edit: September 11, 2012, 01:43:25 AM by MegaScientifical »

have you ever built with mega blocks, the massive legos for babies too young to differentiate between plastic and candy?
I'm pretty sure Mega blocks use to make lego sized clones that actually connected with connected with lego bricks.

Mega Blox made bricks almost exactly like LEGOs, and could connect to them. I thought they still did.

have you ever built with mega blocks, the massive legos for babies too young to differentiate between plastic and candy?

Yes, and as you say, it is designed for under 3's. It isn't there for creative expression, Lego is better for that on a handheld scale.

Though I think comparing it to the mega block things is a bit unfair, its not that restricted. Those blocks are only good for building walls and unstable towers... and maybe a castle lol. Actually that does sound a bit like MC.



I mostly play it for Tekkit. If VALVe bought Mojang, that means probably all of the modding community would go bye-bye.

I mostly play it for Tekkit. If VALVe bought Mojang, that means probably all of the modding community would go bye-bye.
I am not so sure about that.
Valve likes to see mods and all that, why else would they release the source base and actively work with games like Garry's mod?
Valve really is cool like that.
On top of that, L4D2 has full mod support.

None of your ideas make sense/are good.
Valve are cool, but Mojang should continue to make Minecraft.
/this
I'm mostly excited for modding API in Minecraft's development.