Blockland Forums > Suggestions & Requests
Someone fix bot events.
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Blocki:

--- Quote from: Ipquarx on September 11, 2012, 08:34:11 PM ---It needs to be remade, and that isn't being done.

--- End quote ---
Fixed
Really guys
Start doing something
shyGriff:

--- Quote from: Blocki on September 12, 2012, 02:24:39 AM ---Fixed
Really guys
Start doing something

--- End quote ---
it is being done what the frick JUST BE PATIENT
Blocki:

--- Quote from: shyGriff on September 12, 2012, 11:18:54 AM ---it is being done what the frick JUST BE PATIENT

--- End quote ---
Nothing is being done check out their repo
Ipquarx:

--- Quote from: Mr.Noßody on September 12, 2012, 02:02:41 AM ---The worst I know of bot events is making a roaming AI that respawns/kills you on player notice. I have never had any issues with server crashing. Only lag. Easily fixable. If you can provide proof of an event line/lines that result in a crash I would love to test it.

Relays can lag you. If you have several relays in the background running, the server will slow down. This also is dependent on how much the relay is trying to activate and how fast its being refreshed.

Valid Argument. I have never heard of a crash based on Bot Events alone. Most always its accompanied by VCE relay loop and by that logic, VCE should also be scrapped.
You can crash players in multiple ways with only two lines of eventing.

--- End quote ---
There are several more explots,
no they cannot lag you unless you literally have 1000 per second going, you're overestimating how long they take to process,
there are more then 10 ways to crash a server instantly using bot events alone with many being under 5 lines,
I have never been crashed because of VCE, so if you show me how using 2 events, and i mean two events TOTAL, including NON-vce events, i'll believe it.
Gsterman:
Tell me why it matters anyway.
It isnt like its a client sided mininuke, its the hosts server and the most likely understands that it is abusable and understands the potential consequences.
If it crashes the server, then oh well, thats why you save.
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