Author Topic: 2012/09/12 - Steam Greenlight  (Read 364757 times)

I'm just wondering here... Couldn't somebody make their own master server and redirect the game's auth requests to that? Sorry that's off topic.
Good luck getting a server owner to have a modified game copy.

'Ey Baddyo, hows' aboot ye tell us where we hangin' now?

'Ey Baddyo, hows' aboot ye tell us where we hangin' now?

Listen t' me mate!

What is taking so long for this thing to get green lighted?

What is taking so long for this thing to get green lighted?
HA
It's like 40th or something wait another month or two.

HA
It's like 40th or something wait another month or two.
at the rate it's going i wouldn't be surprised if it was in the high 20 region now

I wonder when is the next wave of greenlit games

I wonder when is the next wave of greenlit games
November 15th
Just a guess.

I sure hope Badspot has all of his stuff together so Blockland wont sit in the greenlit section for months like all the other titles.

I sure hope Badspot has all of his stuff together so Blockland wont sit in the greenlit section for months like all the other titles.
Badspot seems like he has his stuff together more than other indie devs, IMO.

I sure hope Badspot has all of his stuff together so Blockland wont sit in the greenlit section for months like all the other titles.
I think a number of greenlit games aren't yet complete in any form, or atleast not to a standard suitable enough for Steam.

And then you never know what sort of discussion goes on between the developer/producer and Steam.
There's probably all sorts of technical and legal things to go over as well as discussing things like sharing of revenue and ability to update and making certain things compatible.


Overall though I would imagine that Blockland is already a perfectly suitable game, so that's not a problem, and beyond that it's likely just a bit of legal talk and working out some smaller things to how the game and Steam will interact. I'd imagine Badspot is intelligent enough to be able to work through all this as rapidly as Steam will allow.

I think a number of greenlit games aren't yet complete in any form, or atleast not to a standard suitable enough for Steam.

And then you never know what sort of discussion goes on between the developer/producer and Steam.
There's probably all sorts of technical and legal things to go over as well as discussing things like sharing of revenue and ability to update and making certain things compatible.


Overall though I would imagine that Blockland is already a perfectly suitable game, so that's not a problem, and beyond that it's likely just a bit of legal talk and working out some smaller things to how the game and Steam will interact. I'd imagine Badspot is intelligent enough to be able to work through all this as rapidly as Steam will allow.
What i was thinking.

And then you never know what sort of discussion goes on between the developer/producer and Steam.
There's probably all sorts of technical and legal things to go over as well as discussing things like sharing of revenue and ability to update and making certain things compatible.
Well, the updating I would imagine would be done by the launcher, really the only thing would be revenue sharing and I'm pretty positive that valve already has a standard in mind, even if they don't tell us.

Well, the updating I would imagine would be done by the launcher, really the only thing would be revenue sharing and I'm pretty positive that valve already has a standard in mind, even if they don't tell us.
Presumably there would be no problem with Blockland updating as we have our own launcher, but in reference to other games currently greenlit or hoping to be greenlit, they may not have their own launcher to make updating easy.
For a number of games updates consist of you having to go to the game website and downloading the latest version.
And if Steam has to incorporate that then there is some work on their side to do, so you'd likely have to discuss with Steam how exactly they go about uploading new updates and how long it takes them to do so. If you want say, a Halloween update out on October 31st, you could likely release it on the day on your website, but Steam might not be able to get it out that quickly if it's just jumped on them.

But that's all speculative and nothing that we personally would have to worry about. But I imagine it's one of the things that Steam discusses with greenlit game devs. The thing holding most greenlit games from being released is likely just their current state of completion and when Steam is able to fit them into the timetable to be released.
(Since I would imagine Steam would prefer to release them at an optimal time. If you release it at the same time that a brand new mega-selling game comes out, like a new Call of Duty game or other big-seller then you might not get as many sales on an indie game as you might get when you release it with no big sellers being released)

The steam page needs to be updated a bit more.