Blockland Forums > Suggestions & Requests
Taking requests for brick vehicles!
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Cowboy6:
I will be releasing them, that's why I made them! Also, I will be releasing some of them in packs but others will be released individually. Not sure yet which ones I will be putting in packs and which ones I'll be doing individually.
Cool Blockhead:

--- Quote from: Cowboy6 on September 25, 2012, 11:09:53 AM ---I will be releasing them, that's why I made them! Also, I will be releasing some of them in packs but others will be released individually. Not sure yet which ones I will be putting in packs and which ones I'll be doing individually.

--- End quote ---

cars in one pack, planes in another, space ships in one, and just a random pack with the left overs
King Leo:
If I made a model in LDraw, would you convert it to a blockland vehicle? It would also be neat if you made a tutorial on how to make these :)
shyGriff:
this makes me really mad that i can't make vehicles :I
Cowboy6:

--- Quote from: King Leo on September 25, 2012, 03:08:35 PM ---If I made a model in LDraw, would you convert it to a blockland vehicle? It would also be neat if you made a tutorial on how to make these :)

--- End quote ---

I cannot use anything from LDraw directly, what I do is export bricks from a program called Leocad, similar to LDraw, into Google Sketchup and trace around the bricks with it to get the right shape for the brick I need, then delete the imported brick as it's dirty (meaning excessive polygons, triangles etc) and add the color and BL brick nub texture to the traced brick after finishing it up, building a brick to use in the model.

Then, I do the same thing for each brick I need for the model I'm building (I keep a large save file that has all the bricks I have created in one place so I only have to create them once), then I build the vehicle like you would in BL or IRL. I then check all the textures on the bricks and stuff to make sure they look good and nothing is reversed (it happens more often then not) and then export it from Sketchup as a DirectX, or .X file to Milkshape, where the shading, attachment points etc are done and then from there it becomes a DTS model. Needless to say, what I do requires a pretty good knowledge of how to work Sketchup and is not something you learn instantly.
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