Blockland Forums > General Discussion
How do I make a shop in-game using points and events?
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setro2:
/title
All help is appreciated.
Example: The shop in Pecon7's boss battles
Darkness ZXW:
uh vce

iirc it's like

onactivate>VCEifvariable[<var:client:score>] <= [20]
ifvariabletrue>player>additem>Gun
ifvariablefalse>client>centerprint>You need 20 points for this item!

it might be ifvalue(whatever), try both.
Dr_Zegobob:

--- Quote from: Darkness ZXW on September 14, 2012, 04:21:49 PM ---uh vce

iirc it's like

onactivate>VCEifvariable[<var:client:score>] <= [20]
ifvariabletrue>player>additem>Gun
ifvariablefalse>client>centerprint>You need 20 points for this item!

it might be ifvalue(whatever), try both.

--- End quote ---
Adding on to this:
ifvariabletrue > client > increasepoints (-20)

I am just a noob with VCE, but I am pretty sure that is how you do this if you want to have the user spend 20 points on that item, and not keep them after purchasing.
Darkness ZXW:

--- Quote from: Dr_Zegobob on September 14, 2012, 05:07:06 PM ---Adding on to this:
ifvariabletrue > client > increasepoints (-20)

I am just a noob with VCE, but I am pretty sure that that is how you do this if you want to have the user spend 20 points on that item, and not keep them after purchasing.

--- End quote ---

ifvariabletrue>client>incscore>-20 yes
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