Author Topic: One in the chamber - v2.4.0  (Read 19366 times)

OTC actually had 3 lives per person but I guess this is good too.

Nice job. c:

Helllll totooooo thhee nnoooeoe
Why not? More player friendly and makes combat exciting. Maybe just because you suck with it doesn't mean others do.

Why not? More player friendly and makes combat exciting. Maybe just because you suck with it doesn't mean others do.
He's trying to recreate an already good gamemode.
Are you telling me a player can't wait 1 minute to download the addon?

He's trying to recreate an already good gamemode.
Are you telling me a player can't wait 1 minute to download the addon?
Black Ops!! What a great game!!

No, I'm not, a one hit knife is gay, and takes less skill and effort to kill someone with than a sword, bullets shouldn't be so easy to obtain. So therefore, a sword is far better, and what a poor assumption you made.

i haven't played this but i can tell people walk up to other people and shoot them from close range without bothering with the knife

i haven't played this but i can tell people walk up to other people and shoot them from close range without bothering with the knife
You only get one bullet :\

i haven't played this but i can tell people walk up to other people and shoot them from close range without bothering with the knife
"I haven't played this OR read the OP to see what this is about but I can already assume X"

what the forget

"I haven't played this OR read the OP to see what this is about but I can already assume X"

what the forget

i've played plenty of other games where you get a ranged weapon and a melee weapon and the same thing happens in every one

You only get one bullet :\
You spawn with a gun, in a bottom print it says you have 1 ammo. This is your only bullet, unless you kill someone. Killing someone (1 hit kill gun) gives you another bullet.

nowhere does it say that killing someone with the gun doesn't give you more ammo

You should use the default numMembers variable for minigames.
If a client disconnects check to see if they are already dead so the round doesn't end early.
Check to see if you are trying to update the ammo for a dead person
Make it so it doesn't say the round is restarting every time someone leaves

I fixed all these issues for my server

You should use the default numMembers variable for minigames.
If a client disconnects check to see if they are already dead so the round doesn't end early.
Check to see if you are trying to update the ammo for a dead person
Make it so it doesn't say the round is restarting every time someone leaves

I fixed all these issues for my server
I didn't know about numMembers.
stuff.
Also, just release yours. I'll update the file in the OP and give you credits, but it'd just save time and I can't test it because I can't host for some reason. So even if I did make these changes I couldn't test it to see if it works or not.

I didn't know about numMembers.
stuff.
Also, just release yours. I'll update the file in the OP and give you credits, but it'd just save time and I can't test it because I can't host for some reason. So even if I did make these changes I couldn't test it to see if it works or not.
Once I do full testing and see if there are anymore bugs, I'll send you the file

Once I do full testing and see if there are anymore bugs, I'll send you the file
ok, thanks btw.

i haven't played this but i can tell people walk up to other people and shoot them from close range without bothering with the knife

i just played a round and i was completely right

Brian, you should just add Slayer support so that people can adjust the number of lives and such.

Brian, you should just add Slayer support so that people can adjust the number of lives and such.
you should add slayer support if you want it so loving much.