Blockland Forums > General Discussion
Still somewhat angered about the new shader update.
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Chrono:

--- Quote from: sethja8 on September 21, 2012, 06:34:28 PM ---If I can run most of my current games (especially from the source engine and such) on near-to full highs, I don't think it makes sense that BL should require more than that to run shaders properly.

--- End quote ---
I have no idea why people would ever think Blockland has low requirements. The reason we harass people to keep models simple and low-poly is because of how much the game requires for everything else.

Point 1.
TF2 is probably rendering about 1000-2000 objects, most of which cannot be interacted with in any way, and no doubt that their shadows are burnt in rather than rendered every frame. Of course players are an exception to this, but how many players do you see on a server?
Blockland renders up to 200,000 objects in single servers, majority of them being interacted with and calculating shadows every frame.

Point 2.
TF2 had more than 2 people working on it.
Blockland didn't.


Hell TF2 is a pretty bad example at that, it has pretty low requirements compared to most modern games.
Tonkka:
It kind of makes me feel bad that after all this wait some little kids playing on their fathers Windows 2003 wont be able to experience the shadows and shaders when i can just pop it up on max/high and have no lag at all.
Blocki:

--- Quote from: Tonkka on September 22, 2012, 09:14:49 AM ---It kind of makes me feel bad that some little kids play on their fathers Windows 2003
--- End quote ---
DannyPoliceM:
Ok, OP, Here's your problem:







You're using a 25$ Graphics card.

You can't expect a very low end graphics to run graphically demanding things. Upgade or don't use shaders.
Kevin:
I threw 50$ into a graphics card, I can run shaders at like 30-40 fps at medium settings.

I mean you get what you pay for

100, and 75$ cards would get Ultra, and high shaders running just fine assuming the theory follows.
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