Event Load - Save

Author Topic: Event Load - Save  (Read 934 times)

I think this was made already but its simple you click a event it loads a save.

I guess I could make this.
Should it load a save name from the client or from the server's saves?

I guess I could make this.
Should it load a save name from the client or from the server's saves?
Loading from the client is a big no-no.


Buildbot currently has something implemented that lets you load events from your save files, but I'm not getting any feedback from it so I don't know if its perfect or just not well known
http://forum.blockland.us/index.php?topic=161834.0#post_one

See if it does about what you are looking for
Otherise you might have some luck with the events gui plus, or whichever it's called, although that can't do anything with .bls files.

Buildbot currently has something implemented that lets you load events from your save files, but I'm not getting any feedback from it so I don't know if its perfect or just not well known
http://forum.blockland.us/index.php?topic=161834.0#post_one

See if it does about what you are looking for
Otherise you might have some luck with the events gui plus, or whichever it's called, although that can't do anything with .bls files.
Not what he's asking for, he wants an event that loads a build from the saves folder.
Code: [Select]
onActivate -> Self -> loadSave [drop down list]

Not what he's asking for, he wants an event that loads a build from the saves folder.
Code: [Select]
onActivate -> Self -> loadSave [drop down list]

Oh whoops
imo don't include any sort of event that you only want admins to be able to use/implement, because events are not designed to be able to be restricted like that.  This might be neat incorporated into a gamemode, but an event is generally a bad idea for this sort of thing.