Author Topic: Playertype shader problems?  (Read 2594 times)

AKA do what filipe did -> remake it all. Welcome to mod making, where remaking your mod is usually the best way to fix it!

I am not using Milkshape. And I have spent to much time on this to remake it.



Hi


The only thing I can think of which would be causing an orange tint is if you have something like this in your code.
Code: [Select]
DoColorShift = true;
ColorShiftColor = "1 0 0 1";
If you have either of these lines, delete them.


Secondly, just so you know, if your lighting is messed up, you might have scaled your playertype while in object mode. Never scale while in object mode. Always go to edit mode and select your whole model (I think "B" gives you the tool for this) and then scale it.

Thirdly, I don't use the newest version of blender. I always use 2.49B (cause I was always used to those controls and the new blender is weird.) Using an old version of blender works just fine for me for Blockland.


I hope this helps!

Secondly, just so you know, if your lighting is messed up, you might have scaled your playertype while in object mode. Never scale while in object mode. Always go to edit mode and select your whole model (I think "B" gives you the tool for this) and then scale it.

Hmm I may have done this, is there any way to fix it?


What the forget

You guys view this and don't post anything? That's just mean.
This person needs help and all you do is go back and view a different topic
Help this person, damnit

Some people view this but don't know how to help so they don't post anything