| Blockland Forums > General Discussion |
| Desert TDM Need assistance |
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| Crazedestroyer:
I am Making a desert Team Deathmatch with Slayer, using capture points, controlling the area, etc. Presently I'm using unique player types and abilities, but I would also like to try using tier+tactical 2 weapons, if anyone would help me use them properly. Comments are accepted. If you would like to help, please message me or reply, but preferably msg. Player Classes 1. Fire Mario (Fire balls etc., plus a mushroom and bomb-omb agile playertype){will be made more vulnerable later} 2.Assault(ight mg, smg,medkit and kukri) 3. Sniper (sniper, magnum, bottle, medkit) 4.Speedscout (fast playertype, chainsaw,snubnose, medkit) 5. commando (sg,pistols akimbo, bonesaw, medkit) 6. Knuckles (fast with old-school boxing gloves, pill) Screenshots: |
| Dr_Zegobob:
The map looks okay, but I would suggest removing the helicopters considering how small and enclosed the map is. Also, add more options to the poll such as "Keep none" (for the weapon packs and playertypes) and please describe these player-types so I know how they will affect the battle. This will help users understand the server more and want to help you more. EDIT: Go HERE if you want the latest T+T weapon pack, I think the downloads on RTB are not the latest. |
| Crazedestroyer:
Thanks I will just give me some time to make adjustments. |
| Glassy:
Map is poorly built in my opinion, And the helicopters are a terrible idea. I would also suggest making map bigger unless your player limit is like 6. |
| Dr_Zegobob:
--- Quote from: Crazedestroyer on September 24, 2012, 04:35:28 PM ---Player Types 1. Fire Mario (Fire balls etc., plus a mushroom and bomb-omb agile playertype) 2.Heavy(high health, slow player with chain saw, pistol,medkit and boombelts) 3. Stealth Sniper (1/2 health playertype, tf2 sniper, cloak and dagger, fire axe, pill) 4.Speed Bug (double jump weak playertype, tuskan raider sniper, bottle, medkit) --- End quote --- My opinions on these: Fire Mario - If the mushroom means a larger playertype, take it out, the map is too small for this. Also, no need to have a fast agile player, mid speed is fine. Heavy - High health and slow player is a good idea, however pistols do not really fit the need for a large, heavy weapon. Also, if these players cannot move fast, what is the point of a melee weapon. Also, take out boom-belts; the map is too small for them. Stealth Sniper - I think stealth and snipers should be separated, make another class for stealth players. Also, no real point in having less than 100 percent health, 100 health is fine. Lastly, the fire axe should not belong here, but rather in the speed bug class. Speedbug- 75 health is fine for a "weak but fast" player, no lower though. Also, do NOT give them snipers, as that totally takes the point of the sniper class. The other items are fine, however replace the sniper with some pistol or other weak shotgun/other weapon. |
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