Author Topic: Calculator Commands | v1.5  (Read 8296 times)

Hey did you know Subpixel is probaly going to get kicked from BL Fourms :O


[siz e=50pt]Yay[/size]
What the useless post

What the useless post
LOL, I think he's talking about what I said on his colourset topic.
Half are the same colour.
Just plain stuffty.

lol ducky made my day.

Still not reviewed on RTB
wtf?

Still not reviewed on RTB
wtf?
ephi is taking a break from blockland, up to a year away apparantly, and it seems none of the voted mod reviewers have accepted their position yet (?)

*mom from down the hall*
"HEY are you doing your homework?"
"I sure am!" :p

1.4
Quote from: v1.3 to v1.4
I basically re-wrote all of the code, to prepare for the upcoming client-sided version.
* Everything is in one command, /calc <type> <num1> <num2>.
* Just type /calc for what used to be /cchelp.
+ Added a message to players when they join (Not sure if it works yet, someone confirm.)
+ Added proper brackets to if/else triggers.
- Removed sin, cos, and tan. They were pointless.

Removed sin, cos, and tan? That's stupid
They're not pointless, you just don't know what they are or what they do.
« Last Edit: October 13, 2012, 01:16:19 AM by Electrk »

Removed sin, cos, and tan? That's stupid
They're not pointless, you just don't know what they are or what they do.
It was pointless the way I had them implemented (stuck on rad.)

It was pointless the way I had them implemented (stuck on rad.)
mRadToDeg

mRadToDeg
Might do that.. later.
For now the main focus is the client-sided version.

1.4.2
Quote from: v1.4.1 to v1.4.2
*Fixed join message.
+Re-added Sin/Cos/Tan (now with degree support)
-Removed the "this server has calculator commands v1.9.235.4 blah blah" line from /calc
NOTICE: The client-sided version will not be happening. I feel this should stay as a server-mod.

I'd love to input my strMath function
basically it takes a string of math 4 * (1 + 2 * (2 / 3) * 4) and it evaluates it.
It has support for + - / * x ( ). (x and * are the same)

I'd love to input my strMath function
basically it takes a string of math 4 * (1 + 2 * (2 / 3) * 4) and it evaluates it.
It has support for + - / * x ( ). (x and * are the same)
Sounds cool, PM me the code and I'll implement it.