| Blockland Forums > Suggestions & Requests |
| Someone actually try to make/fix Bot Events. |
| << < (2/4) > >> |
| Brian Smithers:
--- Quote from: Evar678 on September 29, 2012, 09:53:22 PM ---Elm said he is going to do it, but has another addon that he has to get into the Beta phase first. --- End quote --- I highly doubt that elm will do this. |
| Evar678:
--- Quote from: Brian Smithers on September 29, 2012, 10:01:52 PM ---I highly doubt that elm will do this. --- End quote --- Not sure either, but we'll have to wait and see. |
| Brian Smithers:
--- Quote from: Evar678 on September 29, 2012, 10:04:09 PM ---Not sure either, but we'll have to wait and see. --- End quote --- Also he may just not be capable of doing it. Though I don't know his scripting abilities... |
| elm:
Why do you guys keep implying that bot events are so complex and require vast knowledge that only few possess? Yes im doing it, but i do have a life so don't expect me to write it in one day. |
| Gen. Hothauser:
--- Quote from: elm on September 30, 2012, 03:02:47 PM ---Why do you guys keep implying that bot events are so complex and require vast knowledge that only few possess? Yes im doing it, but i do have a life so don't expect me to write it in one day. --- End quote --- I have read your thread through, thought about it, and realized that although reconstructing Bot event from the ground up is a good idea, because there were so many errors and glitches, I feel that for the better of the contemporary community, it would be best, for now, to simply look at what Badspot CRCd them for, then fix those. As far as I remember, the main issue was that it was easily abused, such as creating an "Onbotspawn-Botkill" loop, thus spamming the server. What if it could be fixed by creating a limit to how many times something can spawn? This would also be a good Addon because of the ever repeated shooting of a Stratofortress B-17 amidst a fleet of mustang to gain large numbers of explosion kills, but creat über lag. |
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