Blockland Forums > Suggestions & Requests
Someone actually try to make/fix Bot Events.
Brian Smithers:
--- Quote from: Evar678 on September 29, 2012, 09:53:22 PM ---Elm said he is going to do it, but has another addon that he has to get into the Beta phase first.
--- End quote ---
I highly doubt that elm will do this.
Evar678:
--- Quote from: Brian Smithers on September 29, 2012, 10:01:52 PM ---I highly doubt that elm will do this.
--- End quote ---
Not sure either, but we'll have to wait and see.
Brian Smithers:
--- Quote from: Evar678 on September 29, 2012, 10:04:09 PM ---Not sure either, but we'll have to wait and see.
--- End quote ---
Also he may just not be capable of doing it. Though I don't know his scripting abilities...
elm:
Why do you guys keep implying that bot events are so complex and require vast knowledge that only few possess?
Yes im doing it, but i do have a life so don't expect me to write it in one day.
Gen. Hothauser:
--- Quote from: elm on September 30, 2012, 03:02:47 PM ---Why do you guys keep implying that bot events are so complex and require vast knowledge that only few possess?
Yes im doing it, but i do have a life so don't expect me to write it in one day.
--- End quote ---
I have read your thread through, thought about it, and realized that although reconstructing Bot event from the ground up is a good idea, because there were so many errors and glitches, I feel that for the better of the contemporary community, it would be best, for now, to simply look at what Badspot CRCd them for, then fix those. As far as I remember, the main issue was that it was easily abused, such as creating an "Onbotspawn-Botkill" loop, thus spamming the server. What if it could be fixed by creating a limit to how many times something can spawn? This would also be a good Addon because of the ever repeated shooting of a Stratofortress B-17 amidst a fleet of mustang to gain large numbers of explosion kills, but creat über lag.