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Minecraft: TerraFirmaCraft - Survival mode as it should've been.

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SpitFir3Tornado:

Ok, since 1.3 all clients/servers are the same thing technically. There is no client-version/server-version of mods. There is the universal version and the source version. You just need to put universal forge into the minecraft_server.jar and universal TFC into the mods folder. Same thing client or server.

Kalphiter:

The fact that server mods almost always need client components (blocks, GUIs, sprites) makes Minecraft low quality. See Blockland.

Acid:

So doesn't Minecraft's way of having client components give them any significant advantages? Or was it just a design flaw on Mojangs part? (I have no idea about game design. Legitimate question)

Kalphiter:

The only advantage of what's there now is saving the server's bandwidth. That's literally about it. Blockland shrinks that issue because of effective use of a CDN (Amazon).

There are so many advantages of downloading data from the server, such as joining the server with a default client and not having to fiddle around with client mods.

sorrel:

is there a tutorial for setting this up on a server?

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