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| Dark Star:
I'm having some trouble with the events. How do i get it so that the big 16x16 will be capture able when all the other capture points are captured under "Lets say team blue." And if there not all captured the 16x16 wont be able for "Lets say team red" to capture. "Does anyone get what I'm saying and if you don't DO NOT COMMENT! i have trouble with people saying "Huh" "What" "I have no clue what your saying" AND CRAP LIKE THAT! |
| MrLoganator111:
Huh, what? Lol jk, I get what you are saying and I wish I could help you, but I have little to no experience with that game mode. Sorry :panda: |
| Dark Star:
--- Quote from: MrLoganator111 on October 02, 2012, 04:51:39 PM ---Huh, what? Lol jk, I get what you are saying and I wish I could help you, but I have little to no experience with that game mode. Sorry :panda: --- End quote --- Thx for trying |
| Dark Star:
--- Quote from: Dark Star on October 02, 2012, 05:21:20 PM ---Thx for trying --- End quote --- I feel stupid that wasn't a try that was and "Oh." |
| Dglider:
Lets see. I'm at work so I can't really test this out till I get home. Also I can't really understand you so I'm just guessing at what you need to know. But I can theorize so... You'd need to name each of the capturepoints something unique. Ill use the following in this example. BluCap1 BluCap2 EndCap The point is for EndCap not to be capturable until BluCap 1 and 2 are captured. So the events for both BluCap1 and BluCap2 would be... OnTeam1Capture self vcemodvariable captured set 1 OnTeam2Capture self vcemodvariable captured set 2 Onminigamereset self vcemodvariable captured set 0 That last event changes depending on what brick you used. If you used a Team 1 capture point(or something similar) the "set 0" needs to be a "set 1" or "set 2". It really depends on who owns the capturepoint when the minigame starts. If the capture point is a neutral capture point(ie it doesn't belong to anyone at the beginning of the minigame) then the variable can just be "set 0". The end-game capture is a little different. It needs to check if the other capture points have been captured before it even lets anyone capture. I don't really remember what the events are that come with the CTF mod. So, if there's an event that is triggered when someone tries to capture the point, great. Otherwise you'll need a cage or something to protect it. Anyhow... 0 0 Onwhatever self vce_ifvalue <var:nb_BluCap1:captured> == 1 1 2 1 0 onvariablefalse client chatmessage <color:FFFFFF>Point 1 is not captured! 2 0 onvariabletrue self vce_ifvalue <var:nb_BluCap2:captured> == 1 3 4 3 0 onvariablefalse client chatmessage <color:FFFFFF>Point 2 is not captured! 4 0 onvariabletrue (something that lets the players have access to the cap point) Hopefully that's it. As I said I'm at work so I can't really test it out. You'll need VCE and minigame events for my method to work. You'll also need a little intelligence. Good luck! :iceCream: |
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