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Add a Bounty System? (See page 10)

Yes - Post suggestions below if you come up with any!
No - Explain in a post below as to why not!

Author Topic: Racerboy's Trench TDM [CTF / TER] [Custom GUI - Preview pg16!]  (Read 11933 times)

-UPDATE-

PROGRESS: | | | | | | | | | | %60 = Given the first test modification to Racerboy, he shall test it on his server with his build, lets hope this works as planned.

Scheduled resetter is done

Scheduled resetter is done
Sick, thanks.

Racerboy; type in the console ReloadDirt(); when you are testing the modification, and that you are in a minigame and have Debug Mode turned off.

bump because second page and this should not die

Looks really neat Racerboy, good job.

bump because second page and this should not die
Well as soon as Racer gives me the stuff I need the quicker we can open this server.

Well as soon as Racer gives me the stuff I need the quicker we can open this server.
What do you need?

What do you need?
I was the original guy working on the GUI. I had basically finished the server sided part of it to make the GUI work on the server but then I went back to school and was greeted with a stuff load of coursework for my GCSEs which needed to be done and could not work on the GUI and stuff for a few weeks. I've got a lot of that out of the way now and have a good bit of spare time on my hands but I need whatever progress Alchemy has made on the GUI to finish everything off.

I was the original guy working on the GUI. I had basically finished the server sided part of it to make the GUI work on the server but then I went back to school and was greeted with a stuff load of coursework for my GCSEs which needed to be done and could not work on the GUI and stuff for a few weeks. I've got a lot of that out of the way now and have a good bit of spare time on my hands but I need whatever progress Alchemy has made on the GUI to finish everything off.
I'm trying, he's hardly online and when he is, he doesn't respond ;(

-Update-


News:
  • 21:50 @ 11-10-2012: I report that Racerboy has got a version of the dirt recycler, it works well. I although have had a brainy idea and have a unique idea from something which would speed up the deletion of the bricks and the uploading of the bricks. Here is the photo which I took when I was planning it all out. Click the image for full preview.

The script however is a redone version and has already exceeded 40 lines on a simple function.
« Last Edit: October 11, 2012, 04:48:42 PM by nerraD »

« Last Edit: October 11, 2012, 05:20:26 PM by Racerboy »

I may release this dirt recycler script when Racerboy retires from TTDM servers, unless some other TTDM wants it also.

Script progress has dramatically increased as it is on it's final stages.

Exceeds 90 lines
« Last Edit: October 12, 2012, 11:31:23 AM by nerraD »

This way has worked fine on low count trench bricks, bigger problem being the collection of all the bricks which will be swapping BrickGroups. It practically crashed Racerboy's server as soon as I triggered it off, I kind of expected it. I'm going to split up all the functions when I get the time.

Why not just clear all the bricks and then reload them from a save?

Why not just clear all the bricks and then reload them from a save?
Sounds simple, but that means clearing the whole map, I just want to clear the dirt, so I transfer the dirt to another brickgroup. (BrickGroup_60) and that clears bricks by an AIConnection evaluating serverCmdClearBrickGroup(%AI , 60);, then I reload the bricks with a function i practically copy and pasted from my Crumbling Stage modification.
« Last Edit: October 12, 2012, 05:04:13 PM by nerraD »