So, yesterday I was experimenting with ground texture sizes and resolutions, and I invented a type of ground texture that will probably revolutionize environments on the game,
Basically, it's the closest we'll ever get to getting terrain back in the game, although it doesn't recreate the bumpy 3D terrain Blockland used to have, it does restore it's look.
I made two new environments with the technique and I'm planning to release them in the next couple of days.
The first one I made is set in the countryside, which I reckon would look amazing on suburban/country builds.
I made another set in a desert, I love how it turned out.
Compare the default desert ground texture with the mega one I made and you'll see a massive difference between them.
While the default texture literally screams that it's a small , endlessly repeating texture, the mega environment is much more subtle.
Unfortunately, since the texture resolutions for mega environments are higher, the texture file sizes become "mega" as well, but through some decent compression and the file put into a .zip, it shouldn't be a issue.
So, what do you think?