Terrain generation

Author Topic: Terrain generation  (Read 698 times)

I know I've been asking a lot of questions lately but
I've always wanted to know how it's done.
So how is it done?

In the most simplest way it probably gets a player's position or transform and creates new fxDTSbrick blocks infront of them or around any position near them with whatever brick dimensions and colors required to control a player's paint can and brick building tool..

You probably mean algorithms, never mind.
« Last Edit: October 06, 2012, 08:40:18 AM by Pacnet2012³ »

In the most simplest way it probably gets a player's position or transform and creates new fxDTSbrick blocks infront of them or around any position near them with whatever brick dimensions and colors required to control a player's paint can and brick building tool..
No stuff, genius

In the most simplest way it probably gets a player's position or transform and creates new fxDTSbrick blocks infront of them or around any position near them with whatever brick dimensions and colors required to control a player's paint can and brick building tool..
he's probably asking about the algorithms

he's probably asking about the algorithms
Oh.

No stuff, genius

didn't know  what he wanted thank you very much
« Last Edit: October 06, 2012, 08:39:48 AM by Pacnet2012³ »

Perlin Noise most commonly
Also Diamond Square Algorithm is kind of used sometimes
Though theres also simlpex noise which is a newer version of perlin noise
I prefer 10 Octaves of Eroded Simplex Noise though.



You could probably adapt some of these algorithms if you wanted to make some features.
http://pcg.wikidot.com/pcg-algorithm:map-generation