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| Are events bugging out or something i don't understand this |
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| skill4life:
Puzzle_WallA - This brick is the brick players click to set the relay off. They're relays because i need another brick to toggle it later on. There are two of these bricks (1x6x5) StatueA_Weapon - This is the brick on the statue that holds the weapon. StatueA_ProjectileToggle - This is the brick that catches the projectile when i activate another brick. If the brick isn't raycasted, the pinball will go right through, but this part doesn't exist yet, it just sets the raycasting on/off. What the hell is going on here and why isn't it working. The toggle events basically don't even happen, when i click it it just sets the weapon to sword and doesn't toggle jack stuff. Is it my events or is it the eventing system that's in the fault? |
| Subpixel:
Pretty sure relays and toggles don't work well together. |
| Gen. Hothauser:
Ok, first, I'd suggest you use [Self] instead of [Named Brick] or whenever there is Puzzle_WallA. Second, make sure your Toggleeventenabled event box has the numbers in order, it makes for a more organized event system. Third, I'd suggest putting [Onactivate] at the beginning of the events, as this has been a fault in some of my past event systems that I didn't even realize. |
| skill4life:
--- Quote from: Gen. Hothauser on October 07, 2012, 01:01:25 AM ---Ok, first, I'd suggest you use [Self] instead of [Named Brick] or whenever there is Puzzle_WallA. Second, make sure your Toggleeventenabled event box has the numbers in order, it makes for a more organized event system. Third, I'd suggest putting [Onactivate] at the beginning of the events, as this has been a fault in some of my past event systems that I didn't even realize. --- End quote --- I had OnRelay because i had another brick that would send the brick a relay. I wanded the events out of frustration a while ago, will probably try again tomorrow though ;( |
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