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| Warzone 2100 - Ruining friendships since 1999 |
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| Shadowed999:
--- Quote from: GEN.Fire Bird on October 11, 2012, 06:37:59 PM ---Where to get the mechs and altered buildings? --- End quote --- http://forums.wz2100.net/viewtopic.php?f=49&t=5708 your welcome bby lookin for more mechs |
| GEN.Fire Bird:
Thanks. That WarZombie 2100 crashes on launch of a skirmish game. EDIT: ------------------- Error occured on Thursday, October 11, 2012 at 18:17:06. Program: H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe(warzone2100) Command line: "H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe" Version: Version SDL-3.1 rc2 (modified locally) - Built Aug 21 2012 Distributor: wz2100.net Compiled on: Aug 21 2012 00:36:26 Compiled by: GCC 4.7.0 Compiled mode: Release build Executed on: Thu Oct 11 18:16:53 2012 Pointers: 32bit Compiled against PhysicsFS version: 2.0.2 Running with PhysicsFS version: 2.0.2 Misc Data: [18:16:53]mod: X_mod_v_1_2.wz [18:16:53]mod: X_mod_v_1_2.wz [18:16:53]mod: X_mod_v_1_2.wz [18:16:53]mod: X_mod_v_1_2.wz [18:16:53]mod: X_mod_v_1_2.wz [18:16:53]mod: X_mod_v_1_2.wz [18:16:53]mod: X_mod_v_1_2.wz [18:16:53]mod: X_mod_v_1_2.wz [18:16:53]mod: X_mod_v_1_2.wz [18:16:53]mod: X_mod_v_1_2.wz [18:16:54]Video Mode 1024 x 768 (window) [18:16:54]OpenGL Vendor: NVIDIA Corporation [18:16:54]OpenGL Renderer: GeForce 6100/integrated/SSE2/3DNOW! [18:16:54]OpenGL Version: 2.1.2 [18:16:54]GLEW Version: 1.7.0 [18:16:54]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler [18:16:54]OpenAL Device Name: DirectSound Default [18:16:54]OpenAL Vendor: OpenAL Community [18:16:54]OpenAL Version: 1.1 ALSOFT 1.13 [18:16:54]OpenAL Renderer: OpenAL Soft [18:16:54]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [18:16:54]Using Backend: SDL [18:16:54]Using language: English H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe caused an Access Violation at location 005aada6 in module H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe Reading from location 312d205c. Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4 Log message: info |06:17:06: [_imd_load_polys:96] Invalid polygon size (4) Log message: info |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>' Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4 Log message: info |06:17:06: [_imd_load_polys:96] Invalid polygon size (4) Log message: info |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>' Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 4200 4 Log message: info |06:17:06: [_imd_load_polys:96] Invalid polygon size (4) Log message: info |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>' Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4 Log message: info |06:17:06: [_imd_load_polys:96] Invalid polygon size (4) Log message: info |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>' Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4 Log message: error |06:17:06: [iV_loadImage_PNG:85] pie_PNGLoadFile: PHYSFS_openRead(texpages/page-10.png) failed with error: File not found Log message: error |06:17:06: [iV_GetTexture:259] Failed to load texpages/page-10.png Log message: info |06:17:06: [iV_ProcessIMD:807] dummy.pie could not load tex page page-10.png Log message: info |06:17:06: [iV_ProcessIMD:807] Assert in Warzone: imdload.cpp:807 (texpage >= 0), last script event: '<none>' Log message: error |06:17:06: [dataIMDBufferLoad:697] IMD load failed - dummy.pie Log message: info |06:17:06: [resLoadFile:476] The load function for resource type "IMD" failed for file "dummy.pie" Log message: info |06:17:06: [resLoadFile:476] Assert in Warzone: frameresource.cpp:476 (false), last script event: '<none>' Registers: eax=00000000 ebx=00000000 ecx=76dd9c10 edx=312d2038 esi=0d73ae30 edi=0d73ae30 eip=005aada6 esp=0022ea40 ebp=01a63360 iopl=0 nv up ei pl zr ac po nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210256 Call stack: 005AADA6 H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe:005AADA6 iV_IMDRelease /wz2100/warzone2100-3.1_rc2/lib/ivis_opengl/imd.cpp:52 ???Happens with any mod as of today, right after i used the zombie mod. |
| Shadowed999:
forgetin' stuff, I screwed up your WZ2100 :C |
| GEN.Fire Bird:
its alright, apparently WZ2100_3.1_RC_3 is out as of Octob. 8th EDIT: Hey Shadow, Ultimate Scavenger mod 2x2xscavs online match sound good to you? |
| Shadowed999:
--- Quote from: GEN.Fire Bird on October 11, 2012, 07:24:27 PM ---its alright, apparently WZ2100_3.1_RC_3 is out as of Octob. 8th EDIT: Hey Shadow, Ultimate Scavenger mod 2x2xscavs online match sound good to you? --- End quote --- yeah, sounds cool. Today or wait till the weekend? |
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