Blockland Forums > Suggestions & Requests
Seriously, a weapon randomizing script on spawn.
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Gen. Hothauser:
Easily done with VCE.
tony-0222:

--- Quote from: Gen. Hothauser on October 10, 2012, 02:19:15 AM ---Easily done with VCE.

--- End quote ---
Though it would be more convientent to have an RTB pref for "Random Selections 1, 2, 3, etc" And however many weapon slots in each category you want to randomise from. Want 2 random weapons?  Have an event trigger weather you get a random weapon from Random Selection List 1, 2, 3, etc. (blank box 1 after the GetRandomSelection event) and in blank box 2 you would put numbers 1-5 depending on how many inventory spaces of random weapons you want. What would also be nice is a check-box in RTB prefs that makes sure you don't get 2 of the same weapon. Or when unchecked you could get 2 of the same weapon (incase you got grenades in the selection lists or something)

This sounds totally possible and the above explained way sounds like a great way to go about doing it.
hodototman:

--- Quote from: tony-0222 on October 10, 2012, 03:54:48 AM --- Though it would be more convientent to have an RTB pref for "Random Selections 1, 2, 3, etc" And however many weapon slots in each category you want to randomise from. Want 2 random weapons?  Have an event trigger weather you get a random weapon from Random Selection List 1, 2, 3, etc. (blank box 1 after the GetRandomSelection event) and in blank box 2 you would put numbers 1-5 depending on how many inventory spaces of random weapons you want. What would also be nice is a check-box in RTB prefs that makes sure you don't get 2 of the same weapon. Or when unchecked you could get 2 of the same weapon (incase you got grenades in the selection lists or something)

This sounds totally possible and the above explained way sounds like a great way to go about doing it.

--- End quote ---

or in slayer
Counter98:

--- Quote from: tony-0222 on October 10, 2012, 03:54:48 AM --- Though it would be more convientent to have an RTB pref for "Random Selections 1, 2, 3, etc" And however many weapon slots in each category you want to randomise from. Want 2 random weapons?  Have an event trigger weather you get a random weapon from Random Selection List 1, 2, 3, etc. (blank box 1 after the GetRandomSelection event) and in blank box 2 you would put numbers 1-5 depending on how many inventory spaces of random weapons you want. What would also be nice is a check-box in RTB prefs that makes sure you don't get 2 of the same weapon. Or when unchecked you could get 2 of the same weapon (incase you got grenades in the selection lists or something)

This sounds totally possible and the above explained way sounds like a great way to go about doing it.

--- End quote ---
And it wouldn't break or mess up other variables ever half hour.
Sami2ss:

--- Quote from: hodototman on October 10, 2012, 06:14:36 PM ---or in slayer

--- End quote ---

Yeah, it would be nice to have something like that in Slayer - choose a weapon named "Random" and somehow choose what weapons can be randomly chosen.
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