| Blockland Forums > General Discussion |
| How do I make a brick permanetly fakekilled? |
| << < (3/5) > >> |
| Pacnet2012³:
Put 0 in the box |
| Treynolds416:
--- Quote from: Pacnet2012³ on October 11, 2012, 08:29:37 PM ---Put 0 in the box --- End quote --- That would make the brick respawn... |
| Subpixel:
On/off delay events parameters [on] 0 onActivate > Self > fakeKillBrick [999 (or whatever, something high.)] [on] 5000 onActivate > Self > disappear [-1] So you get the fakekill effect then the brick is gone. |
| Shappeh:
If you're looking for a script... --- Code: ---package DisappearOnDeathPackage { //Called when a brick is reappearing. function fxDTSBrick::onClearFakeDeath(%brick) { //Makes rendering, raycasting and collision disabled. Check all of those factors to see if a brick is stuck in this state. %brick.disappear(-1); Parent::onClearFakeDeath(%brick); } }; activatePackage(DisappearOnDeathPackage); --- End code --- |
| Jay the Cartoonist:
--- Quote from: Electrk on October 11, 2012, 08:29:03 PM ---That's for Disappear. --- End quote --- Still always works for Fake Kill for me too.. Unless he means the brick is constantly a physics brick and never disappears By -1 working for me I mean the brick gets fake killed and stays invisible, but the brick does eventually lose physics and disappear all together. |
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