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How do I make a brick permanetly fakekilled?

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Pacnet2012³:

Put 0 in the box

Treynolds416:


--- Quote from: Pacnet2012³ on October 11, 2012, 08:29:37 PM ---Put 0 in the box

--- End quote ---
That would make the brick respawn...

Subpixel:

On/off  delay      events                                       parameters
[on]     0        onActivate > Self > fakeKillBrick   [999 (or whatever, something high.)]
[on]     5000  onActivate > Self > disappear     [-1]

So you get the fakekill effect then the brick is gone.

Shappeh:

If you're looking for a script...


--- Code: ---package DisappearOnDeathPackage {
     //Called when a brick is reappearing.
     function fxDTSBrick::onClearFakeDeath(%brick) {
          //Makes rendering, raycasting and collision disabled. Check all of those factors to see if a brick is stuck in this state.
          %brick.disappear(-1);

          Parent::onClearFakeDeath(%brick);
     }
};

activatePackage(DisappearOnDeathPackage);

--- End code ---


Jay the Cartoonist:


--- Quote from: Electrk on October 11, 2012, 08:29:03 PM ---That's for Disappear.

--- End quote ---
Still always works for Fake Kill for me too..

Unless he means the brick is constantly a physics brick and never disappears

By -1 working for me I mean the brick gets fake killed and stays invisible, but the brick does eventually lose physics and disappear all together.

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