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Coffin

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jes00:


--- Quote from: Demian on October 19, 2012, 10:52:00 AM ---A brick door I think. I have no idea how to make one though.

--- End quote ---

--- Code: ---datablock fxDTSBrickData (brickCrossCoffinOpenCWData)
{
brickFile = "./CrossCoffinOpenCW.blb";

uiName = "Cross Coffin";

isDoor = 1;
isOpen = 1;

closedCW = "brickCrossCoffinCWData";
openCW = "brickCrossCoffinOpenCWData";

closedCCW = "brickCrossCoffinCWData";
openCCW = "brickCrossCoffinOpenCCWData";
};

datablock fxDTSBrickData (brickCrossCoffinOpenCCWData : brickCrossCoffinOpenCWData)
{
brickFile = "./CrossCoffinOpenCCW.blb";
isOpen = 1;
};

datablock fxDTSBrickData (brickCrossCoffinCWData : brickCrossCoffinOpenCWData)
{
brickFile = "./CrossCoffin.blb";

category = "special";
subCategory = "Doors";

iconName = "Add-Ons/Brick_Coffins/CrossCoffinIcon";

isOpen = 0;
};

--- End code ---


Måster Blåster:

This is going good.

Mocha Furrier:


--- Quote from: Måster Blåster on October 19, 2012, 01:00:08 PM ---This is going good.

--- End quote ---

Yes, Indeed.

Demian:

Cool. I got the first coffin done. Someone find me what the orientationFix variable does other than rotate the brick 90 degrees CW.

Demian:

I'll do a coffin and a lid as separate doors next. I also need to do collision meshes and I need Siba for that.



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